Roller Skate Controller
Key Features: Physics-Based Skating: Rigidbody and capsule movement with real momentum, carving, ... It includes a street section, halfpipe, bowl, mini ramp, stair set with handrail, and ...
by RageRun Games
Price History +
Features
- Rigidbody and CapsuleCollider skating controller (rolling, carving, transitions, air, grinds)
- Procedural full-body IK with Animation Rigging (TwoBoneIK limbs, MultiParent hips, MultiRotation spine, MultiAim head)
- Automatic rig setup for any humanoid skeleton (Tools > Roller Skate)
- Exaggeration slider plus Superhero and Realistic presets
- Verlet cloth cape with torso collision
- Speed-reactive camera (FOV, pull-back, jump punch, landing shake)
- Grindable rails and ledges via the GrindRail component
- Procedural park pieces and transitions (quarter pipe, halfpipe, bowl, kicker, coping)
- One-click demo skatepark generator with lighting and post FX
- Demo HUD showing speed, landing grade, respawn and style toggle
- Procedural tileable textures and normal maps (no external textures)
- Full C# source code
Render pipeline
- Built-in Render Pipeline (linear colour space recommended)
Requirements
- Unity 6000.3 or newer
- Input System, Splines, Animation Rigging 1.4.1+
- Post Processing 3.5.4 (optional)
Roll, Grind, Fly and Land Like a Hero!
Roller Skate Controller brings aggressive inline skating to Unity. A physics-driven controller handles the movement, and a fully procedural body made with Animation Rigging handles the motion. There are no animation clips to author and no mocap to buy. Every stride, lean, crouch and landing is generated live from the skater’s speed, slope and state. Use it for a realistic skate sim, an over-the-top arcade game, or a superhero who travels on wheels.
Key Features:
- Physics-Based Skating: Rigidbody and capsule movement with real momentum, carving, and riding through quarter pipes, halfpipes and bowls.
- Grinds: Snap onto rails and ledges with grind stances. You can make any edge grindable with a single component.
- Air & Landings: Jumps, airtime and impact-based landings, with a landing grade on every touchdown.
- Procedural IK Body: Legs, arms, hips, spine and head are posed by Animation Rigging and react to everything the skater does.
- Works on Any Humanoid: The rig measures your character’s rest pose and detects head aim axes automatically. One menu click builds the whole rig.
- Superhero Mode: Turn the exaggeration up for three-point superhero landings, a Superman pose in the air, arm thrust on take-off, a hand drag in deep carves, a speed tuck, and a hands-on-hips power pose.
- One-Click Style Presets: Switch between Superhero and Realistic, or tune a single exaggeration slider anywhere in between.
- Cloth Cape: An optional lightweight cape with air drag, flutter and body collision.
- Dynamic Camera: The field of view widens with speed, the camera pulls back at high speed, punches in on jumps, and shakes on hard landings.
- Demo Skatepark Generator: Build a complete park with one click. It includes a street section, halfpipe, bowl, mini ramp, stair set with handrail, and kicker, plus lighting and post-processing.
- Park Building Toolkit: Reuse the modular pieces in your own levels: boxes, ledges, banks, funboxes, stairs, rails, quarter pipes, halfpipes, bowls and kickers.
Perfect for games featuring:
- Skating and extreme sports
- Superhero and traversal games
- Arcade stunt and score-chasing games
- Open-world movement systems
NOTE
This package targets Unity 6 (6000.3+) . It needs the Input System, Splines and Animation Rigging packages. Post Processing v2 is optional; the project compiles without it.
Contact:
Email: ragerungames@gmail.com