RTS for Game Creator 2
Defeated units stop, drop out of selection and targeting, and play nicely with ... A REAL RTS CAMERA ... Drop it in and your battlefield is ready. ... TWO DEMOS INCLUDED ... WHAT IS INCLUDED
by Auxilium
Price History +
Requires Game Creator 2 with the Stats module and the Melee module, the Shooter module, or both, each with its example package installed.
Moving units need a baked NavMesh and the Game Creator 2 NavMesh Agent driver.
INCLUDES
- Components: RTS Commander, RTS Unit, RTS Order Target, RTS Unit Health Bar, RTS Match Controller, Optional Melee Order Cancellation.
- Camera: RTS Camera shot type for Game Creator 2 Shot Cameras.
- 8 Trigger events, 12 instructions and 2 conditions under Auxilium / RTS Module.
- Melee and Shooter demo scenes.
⚔️ RTS MODULE FOR GAME CREATOR 2
Turn your Game Creator 2 Characters into an army you can command. Box select your units, right click to send them into battle, and watch them chase, fight, hold the line, guard their post or patrol a route. Everything they do fires Game Creator 2 Triggers, so your own sword swings, gunfire and interactions slot right in.
It is a command layer built on the systems you already use. Your units are normal GC2 Characters, your weapons are normal GC2 Melee and Shooter weapons, and your health is normal GC2 Stats. The RTS Module tells them where to go and when to strike.
🖱️ SELECTION THAT FEELS RIGHT
Click to select, drag a box to grab a squad, Shift to add more. Save control groups with Ctrl plus 1 to 9 and recall them with a single key. A selection ring shows who you are commanding.
🗺️ A FULL SET OF ORDERS
Move in grid formation, queue waypoints with Shift, attack a target, attack move to sweep an area, hold position, guard a spot, patrol a route, or stop. Units chase moving targets, stop at their attack range, and pick their own fights during attack move and patrol.
🛡️ SMART UNITS
Units fight back when hit and return to their post once the threat is gone, with a leash so they never chase forever. Optional line of sight lets cover block targeting. Defeated units stop, drop out of selection and targeting, and play nicely with ragdolls.
🎥 A REAL RTS CAMERA
A native Game Creator 2 Camera Shot with keyboard and screen edge panning, Q and E rotation, mouse wheel zoom and a fast pan modifier. Drop it in and your battlefield is ready.
⚡ BUILT FOR VISUAL SCRIPTING
Eight Trigger events cover every moment of a fight: attack ordered, target in range, range entered, range exited, order ended, interact, any order, and match ended. Twelve instructions and two conditions let you select units, issue orders, mark units defeated, report hits for retaliation and block friendly fire, all without code.
❤️ HEALTH, DEATH AND VICTORY
Floating health bars read straight from your GC2 Stats attributes and can mark a unit defeated automatically at zero. A match controller reports victory, defeat or draw when a side is wiped out, ready for your result screen.
🎮 TWO DEMOS INCLUDED
A Melee demo with sword units and a Shooter demo with rifle squads show complete, working setups you can copy straight into your own game.
📘 WHAT IS INCLUDED
- RTS Commander for selection, control groups and formation orders
- RTS Unit with move, attack, attack move, hold, guard, patrol and stop
- RTS Camera shot for Game Creator 2
- RTS Order Target for interactive world objects
- RTS Unit Health Bar and RTS Match Controller
- Optional Melee order cancellation
- 8 Trigger events, 12 instructions and 2 conditions
- Melee and Shooter demo scenes
- A welcome window that checks your Game Creator 2 setup
Requires Game Creator 2 with the Stats module and the Melee module, the Shooter module, or both, each with its example package installed.
🔗 Links