Showcase Bundle – Chamber Zero
A complete Unity 6+ sample scene featuring anime-style androids, physics-based slicing, ragdoll mechanics, lighting effects, and stylized shaders.
by Neko Legends
Price History +
💸 Bundle Pricing
This bundle includes over $111 worth of assets from the Neko Legends collection — available here for only $49.
That’s a 55% discount compared to purchasing everything individually. Calculations can be seen here on this Google sheet. New asset launch at 10% will bring the total discount over 65%!
🎮 About Chamber Zero
Chamber Zero is a curated showcase scene built with assets from the Neko Legends collection—demonstrating how stylized visuals, physics-driven gameplay, and modular character design come together in Unity 6+.
- Slice through android enemies in real-time
- Watch ragdoll physics react naturally to impact
- Apply cel-shaded anime style and electric effects using optimized URP shaders
This pack is both a functional demo and a launchpad for your own anime-style action game or prototype.
Whether you're prototyping sci-fi combat or exploring how to tie systems together in Unity 6+, this project gives you a fully working visual reference you can build from—or break apart.
🛠 Features
Chamber Zero isn’t just a visual demo—it’s a deeply optimized systems showcase. Here's what powers it under the hood:
🔧 Advanced Slicing & Fragmentation
- ✂️ Real-time slicing of skinned mesh characters with mesh baking and runtime fragment generation
- 🧠 Dynamic fragment scoring ranks pieces for ragdoll or debris behavior, using smart heuristics (volume, vertex count, anatomical relevance)
- 🔪 Slicing logic runs on-demand and safely handles repeated hits or cooldowns
🧩 Fragment Optimization Options
- 🧱 Automatic collider selection (box, sphere, capsule, or convex mesh) based on fragment size and complexity
- 🧍♂️ Large fragments retain ragdoll bones, while smaller ones use optimized colliders
- 🧼 Optional bone collider cleanup after X seconds to reduce active physics overhead
- ⏳ Auto-destroy sliced pieces after configurable fragment lifetime
- 🔁 Ragdoll reduction system: After a delay, ragdoll fragments can be collapsed to a single collider, massively improving performance in large scenes
🚀 Powered by Unity Jobs/Burst
- 🧮 Bone weight reconstruction, unskinning, and cap triangle sorting all use multithreaded, Burst-compiled jobs
- 🗂️ Leverages Unity.Collections, Unity.Jobs, Unity.Burst, and Unity.Mathematics for native performance
- 🔄 Includes spatial hashing, bindpose transforms, and parallel vertex matching for high-speed processing even during gameplay
🔊 TargetBoneSliced Component Features
- 🎧 Built-in SFX support with random pitch variation and multiple audio clip options
- 📦 Optional spawn container assignment for clean scene hierarchy control
- 🛡️ Runtime controls for ragdoll mass scaling, physics material, and slicing limits
- 💤 Delayed rigidbody sleep state to reduce long-term simulation load
- ♻️ Supports both DropDead ragdoll system integration and standalone usage
✨ Included Assets (No Additional Purchases Required)
This bundle has no external paid dependencies. Any required tools outside the bundle are either built-in to Unity or freely available.
- 🎮 Chamber Zero – A full sci-fi scene built with everything integrated (standalone verison coming soon)
- ✂️ Drop Dead X Neko Slice Add-On – Seamlessly combines runtime slicing and ragdoll dismemberment (standalone verison coming soon)
- 🐾 Android Type-Neko – Neko-inspired android with optimized bone setup(standalone verison coming soon)
- 🧠 Drop Dead Ragdoll System – Compact and responsive ragdoll core (standalone purchase link here)
- ⚔️ Neko Slice – Efficient slicing utility for skinned characters and props (standalone purchase link here)
- ⚡ Electric Volt Shader – Stylized electric VFX shader (URP) (standalone purchase link here)
- 🤖 Android Type-01 – High quality textured humanoid android (standalone purchase link here)
- 🎨 Anime Cel Shader – stylized shading with rim and dual-tone lighting (standalone purchase link here)
If you already have some or most of the assets listed above, feel free to wait for the individual assets to be listed later on.
🌐 Web Builds
While I’ve created WebGL builds for testing locally, I have not provided a link to it. This asset uses Jobs/Burst and multithreading heavily, which isn't supported on WebGL—so slicing will feel laggy in browsers. Desktop and mobile platforms are the intended targets for this package.
📦 Dependencies
To experience this asset as intended as shown in the video and web demos, you’ll need the following assets:
- ✅ [Shared Assets URP (FREE)] – GUI, shared 3D models, and demo scripts
- ✅ Burst – High-performance math and slicing (via Unity.Burst)
- ✅ Collections – Native containers for efficient memory (via Unity.Collections)
- ✅ Jobs – Enables multithreaded slicing and physics (via Unity.Jobs)
- ✅ Mathematics – Math types for Burst/Jobs (via Unity.Mathematics)
- ✅ TextMeshPro – Required for UI elements and in-scene text displays (TMPro)
📘 Important Note for Buyers
This bundle is intended for intermediate to advanced Unity users who learn best by exploring working examples.
There are no step-by-step tutorials included. I built everything as a functional demo scene that you can dig into, click around, and reverse-engineer at your own pace. If you're comfortable using the Inspector, browsing the hierarchy, and understanding how components interact, this setup should feel familiar.
🔍 Each asset includes its own in-scene demo and manual (or will when released individually). I recommend looking through each demo separately first — that’ll make it easier to understand how everything connects in the full Chamber Zero scene.
🛠️ A more structured manual will be added as I update and release each asset on its own.
🔄 This bundle will be updated whenever any of its standalone packages receive updates.