Silly Character Kit – Googly Eyes & Wobbly Body
No character yet? Pick a body. ... Or bring your own. ... There's nothing to wire up: it works with CharacterController, Rigidbody, ... Built for artists and designers. ... Dress them up.
by RageRun Games
Price History +
Body types
- 17 ready-made cartoon bodies built from simple shapes: Classic, Jelly, Low-Poly, Brawler, Cartoon, Bean, Chibi, Noodle, Blocky, Robot, Muscle, Egg, Crash Dummy, Chubby, Android, Mini Bot, Mech
- Shape sliders: head, neck, width, torso, arms, legs, hands and feet
- Options: head shape (round, tall, box, low-poly), belly, shoulder pads, belt, pear shape, bare arms, ball joints, glossy skin
- Per-part colours, Randomize, Reset sizes, live rebuild with Undo; the face and extras refit automatically
- Standard bone names, so the wobble, eyes and extras work out of the box
Googly eyes and face
- Physics pupils: rattle, grip, rim bounce, sag, turn lag and wobbly eye whites
- Glances, blinks, squints, sleepy eyelids, look at the camera or a target, cross-eyed and derpy independent eyes
- Round, star and heart pupils; optional cartoon eye outline
- Mouth, flapping tongue, bouncy eyebrows, springy nose (button, clown or long) and blushing cheeks
Wobbly body
- Noodle spine, floppy bobble head with turn lag and nods, noodle arms with body clearance, panic windmill arms
- Squash and stretch on jumps and landings (never scales physics objects)
- Cartoon proportions: big head, hands and feet
Moods and extras
- 10 emotes: Surprise, Panic, Dizzy, Love, Dazzle, Shiver, Squash, Stretch, Bump, Blink
- Mood effects: dizzy stars, sweat drops, love hearts, sparkles
- 9 accessories, springy where it counts; Silly Jiggle for your own parts
Editor tools
- One Setup Window with 8 pages (Body Type, Look, Face, Eyes, Wobble, Extras, Moods, Bones) and a live animated preview (Idle, Walk, Run, Zigzag, Jump, Shake), backdrops and PNG snapshots
- 7 one-click styles (colours, personality, face, extras and skin), 8 face palettes, 6 personality presets, per-part colour pickers, copy / paste / apply to all
- Drag handles for the face in the Scene view; Save as prefab
- Automatic bone finding with a setup check and one-click fixes
Scripting
- Simple API: Emote, Bump, Squash, Stretch, ClearMoods, ApplyLook, ApplyPreset, SillyStyles.Apply, MakeSilly at runtime
- Build bodies from code: SillyBodyBuilder.Create, Rebuild, SillyBodyTypes.Get and editable recipes
- Events: Landed, Jumped, Emoted; read-only speed, turn rate and mood values
- Namespace RageRunGames.SillyCharacterKit; separate runtime and editor assemblies
Compatibility and content
- Unity 6 · URP (Built-in pending the decision above)
- No required packages; the demo supports the Input System and the old Input Manager
- Humanoid and generic rigs; any controller
- 17 sample character prefabs, a demo scene with the body type line-up
- Quick Start Guide (5 pages) and Documentation (24 pages) PDFs, included in the package
Your character, but sillier.
Silly Character Kit turns any character into a cartoon goofball in one click. Googly eyes with real pupil physics rattle when it runs, lag behind when it turns and bounce off the rim when it lands. The head flops like a bobblehead, the spine wobbles like a wet noodle, the tongue flaps out at full speed, and a hard landing sends stars spinning around its head.
No character yet? Pick a body. 17 ready-made cartoon body types are built from simple shapes, with no model files to import: Classic, Jelly, Low-Poly, Brawler, Cartoon, Bean, Chibi, Noodle, Blocky, Robot, Muscle, Egg, Crash Dummy, Chubby, Android, Mini Bot and Mech. Click a tile and the character rebuilds live. Then shape it your way: head, neck, torso, arm and leg sizes, hands, feet, head shape, belly, shoulder pads, belt, ball joints and shiny or matte skin, each with its own colour. Randomize for instant variety, or Reset sizes to start over.
Or bring your own. Everything is layered on top of your own animation, after the Animator, and every gag is driven by how the character actually moves. There's nothing to wire up: it works with CharacterController, Rigidbody, NavMeshAgent, root motion or your own controller, on humanoid and generic rigs alike.
Built for artists and designers. One Setup Window does it all, with plain-language sliders and a live animated preview that walks, runs, jumps and plays emotes right in Edit mode, so you can judge the look without pressing Play. One click on a ready-made style (Antenna Alien, Top Hat Gent, Bunny Monster and more) sets the colours, personality, face, extras and skin together. Fine-tune with 8 face palettes, 6 personalities and one Silliness slider that scales every gag at once. Drag the eyes, brows, nose and mouth straight on the face in the Scene view, then save the finished character as a prefab.
Moods and emotes. Surprise, Panic, Dizzy, Love, Dazzle and Shiver change the whole face: heart pupils and floating hearts for Love, spinning star pupils and sparkles for Dazzle, swirl eyes and circling stars for Dizzy, sweat drops for Panic. Trigger them from code, Animation Events or UnityEvents, or let the kit react on its own.
Dress them up. Antennae, floppy ears, bunny ears, hair tufts, party hats and top hats (all springy), plus glasses, a mustache and a bow tie, in any colour. Add a Jiggle to your own model's ears, tails or hats and they wobble too.
Self-contained and light. Bodies and face parts are generated meshes sharing a handful of materials, coloured per character with MaterialPropertyBlocks. No textures to import, no third-party dependencies, no required packages.
Includes a playable demo with bounce pads, spinning bumpers, wandering silly characters and a line-up of all 17 body types on stage, 17 ready-made sample characters (one per body type), a Quick Start Guide and full documentation.
Works with Unity 6 on URP and the Built-in Render Pipeline; materials switch to your project's pipeline automatically.
Support: ragerungames@gmail.com · Discord: https://discord.gg/kj8D8kwttZ