Stealth Mechanics – Player Detection System


Modular stealth system with customizable vision, sound, and light sensors. Includes detection components, behavior modules, and ScriptableObject configs for flexible setup.


by Kiss.My.Assets


Price History +


Stealth System is a modular stealth framework for Unity, built to help you create detection-driven gameplay using vision, sound, and light-based sensors. It provides flexible detection components, behavior modules, and ScriptableObject-based configuration so you can design stealth mechanics that fit your game without rewriting core logic.


The system is built around a simple idea: separate sensing, detection logic, and behavior response into clean, reusable modules. This lets you prototype quickly, fine-tune stealth rules, and scale from small scenes to complex AI-driven levels.


HELPFUL LINKS:| 🌐 WEBSITE | 💬 DISCORD |


💬 Stealth System – Core Capabilities


👁️ Modular Vision Detection

Configurable vision cones with adjustable angle, distance, and obstacle checks.

Supports line-of-sight validation and flexible detection thresholds.



🔊 Sound-Based Detection

React to player-generated noise (movement, actions, environment).

Tune hearing radius, sensitivity, and reaction timing per AI type.



💡 Light & Visibility Awareness

Optional light-based modifiers that influence detection strength.

Adapt stealth difficulty based on illumination, exposure, or custom visibility logic.



🧠 Behavior Modules

Plug detection results into modular behavior responses: patrol, investigate, chase, alert, return-to-post.

Designed to integrate cleanly with your existing AI or state machine system.



📦 ScriptableObject Configuration

All core parameters are data-driven via ScriptableObjects.

Create different guard types, difficulty presets, or level-specific stealth rules without touching code.



⚙️ Clean & Scalable Architectur

Separation of sensors, detection logic, and response layers.

Built to scale from simple prototype stealth to production-ready AI systems.



🎮 Best Fit Genres

Stealth System works especially well for:


✅ Stealth action and tactical infiltration games


✅ Action-adventure titles with stealth sections


✅ RPGs with guard/NPC awareness mechanics


✅ Survival and horror games with detection pressure


✅ Top-down or isometric stealth gameplay


✅ Simulation or sandbox projects with AI awareness systems


✅ Prototypes and vertical slices requiring stealth mechanics



Why Choose Stealth System?

Because it gives you a modular, sensor-based stealth foundation instead of a hardcoded “one-guard script.” Vision, sound, and light detection are configurable, extensible, and ready to plug into your AI pipeline.

Less custom detection code – more focused stealth design.



🧩 Integrates Great With These Asset Types


🔹 AI behavior trees and state machines


🔹 Navigation and pathfinding systems


🔹 Character controllers (1st/3rd person or top-down)


🔹 Animation and IK systems


🔹 Lighting systems and day/night cycles


🔹 Quest and mission frameworks


🔹 Save/load systems


🔹 Audio systems for dynamic noise generation



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