Stealth Mechanics – Player Detection System
Modular stealth system with customizable vision, sound, and light sensors. Includes detection components, behavior modules, and ScriptableObject configs for flexible setup.
by Kiss.My.Assets
Price History +
Stealth System is a modular stealth framework for Unity, built to help you create detection-driven gameplay using vision, sound, and light-based sensors. It provides flexible detection components, behavior modules, and ScriptableObject-based configuration so you can design stealth mechanics that fit your game without rewriting core logic.
The system is built around a simple idea: separate sensing, detection logic, and behavior response into clean, reusable modules. This lets you prototype quickly, fine-tune stealth rules, and scale from small scenes to complex AI-driven levels.
HELPFUL LINKS:| 🌐 WEBSITE | 💬 DISCORD |
💬 Stealth System – Core Capabilities
👁️ Modular Vision Detection
Configurable vision cones with adjustable angle, distance, and obstacle checks.
Supports line-of-sight validation and flexible detection thresholds.
🔊 Sound-Based Detection
React to player-generated noise (movement, actions, environment).
Tune hearing radius, sensitivity, and reaction timing per AI type.
💡 Light & Visibility Awareness
Optional light-based modifiers that influence detection strength.
Adapt stealth difficulty based on illumination, exposure, or custom visibility logic.
🧠 Behavior Modules
Plug detection results into modular behavior responses: patrol, investigate, chase, alert, return-to-post.
Designed to integrate cleanly with your existing AI or state machine system.
📦 ScriptableObject Configuration
All core parameters are data-driven via ScriptableObjects.
Create different guard types, difficulty presets, or level-specific stealth rules without touching code.
⚙️ Clean & Scalable Architectur
Separation of sensors, detection logic, and response layers.
Built to scale from simple prototype stealth to production-ready AI systems.
🎮 Best Fit Genres
Stealth System works especially well for:
✅ Stealth action and tactical infiltration games
✅ Action-adventure titles with stealth sections
✅ RPGs with guard/NPC awareness mechanics
✅ Survival and horror games with detection pressure
✅ Top-down or isometric stealth gameplay
✅ Simulation or sandbox projects with AI awareness systems
✅ Prototypes and vertical slices requiring stealth mechanics
⭐ Why Choose Stealth System?
Because it gives you a modular, sensor-based stealth foundation instead of a hardcoded “one-guard script.” Vision, sound, and light detection are configurable, extensible, and ready to plug into your AI pipeline.
Less custom detection code – more focused stealth design.
🧩 Integrates Great With These Asset Types
🔹 AI behavior trees and state machines
🔹 Navigation and pathfinding systems
🔹 Character controllers (1st/3rd person or top-down)
🔹 Animation and IK systems
🔹 Lighting systems and day/night cycles
🔹 Quest and mission frameworks
🔹 Save/load systems
🔹 Audio systems for dynamic noise generation
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