TCG Engine – Roguelike Edition
TCG Engine - Roguelike Edition is a complete template to create roguelike adventure card games in Unity. It supports both solo play and co-op multiplayer.
by Indie Marc
★★★★★ star rating
Price History +
Roguelike adventure card game template for Unity. From the same creator as the original TCG Engine, the engine has been re-adapted to another game genre, while keeping many of the systems from the original.
BETA VERSION: This asset was just released, please expect a few bugs for the first month. If you discover an issue, contact me on Discord or by email. I will put high priority on fixing any issue that arises.
Features
-Card battles (play cards, mana, abilities)
-Generated Adventure Map
-Solo and Co-op Multiplayer
-Desktop and Mobile controls
-P2P or Dedicated Game Server
-Event System with choices
-Deckbuilding during the game
-Upgrading Cards
-Items and Inventory
-Status Effects
-Enemy Intents
-Customizable Card Abilities
-Customizable Enemy Behaviors
-Lobby rooms to find games
-Save / Load system
Networking Framework
Tcg Engine uses Netcode for Gameobjects, the official Unity Networking framework.
Why TCG Engine over similar assets?
-Tons of extra features (Co-op play, Event System for the Adventure map, Enemy Behaviors...)
-Cards and Abilities use Scriptable Objects
-Multiple games can run on a single server process
-Run the game in Unity directly from any scene (faster testing)
-Client and Game Server use the same Unity Project
-Game logic uses the same code for Solo and Multiplayer
-UI and Visuals code is well separated from the core rules and effects code.
-Using the official Unity Networking: Netcode (no 3rd party asset required)
-Author of this asset has worked on several card games for various clients
-Fast and accessible support on Discord
Current Limitations
-Demo sprites are not animated
-WebGL build requires 3rd party integration for Netcode to work
-No login system
-No gamepad support
*Music and SFX from the trailer not included in the asset.
Coding
This is not a no-coding asset. And while cards and abilities can be edited directly from the data files (scriptable objects), you will need to edit the code to add features or change the core game rules. I made the decision to not include any custom editor GUI to keep the code as simple as possible and useable for a varied level of programming skills. I put a high priority on keeping the code clean and well structured. We have a Discord community for people to help each other if you are just starting with coding. And I will be glad to listen to any feedback to improve the code in future versions if needed. More info in the doc.
Documentation
Tutorials
Demo
Support & Community