VR Slice Master Template


A VR sword-slicing game template where players use red and blue swords to slice matching fruits and vegetables, score points, and survive an increasingly fast-paced timed challenge.


by 300Mind


Price History +

VR Slice Master Template is a complete Unity VR sword-slicing game template for creating immersive fruit, vegetable, and object-cutting gameplay. Players use virtual swords to slash and slice spawned objects in a VR environment, with smooth sword mechanics, physics-based cutting, responsive VR controls, score tracking, timer-based gameplay, and increasing spawn difficulty.


The gameplay uses two sword types: the Red Sword slices red-type objects, such as vegetables, while the Blue Sword slices blue-type objects, such as fruits. Correct slices reward the player with points, while incorrect slices apply a score penalty. Objects spawn from configurable spawn points and become faster over time, creating an engaging arcade-style VR challenge.


The template includes reusable systems for object spawning, sword setup, scoring, audio, VR hand handling, menu input, gameplay canvases, and shader conversion support for different render pipelines. It is designed to help developers quickly build VR slicing, action, arcade, and reflex-based games in Unity.


Key Features

  • VR sword-slicing gameplay template
  • Red and blue sword-based object matching system
  • Physics-based slicing and object cutting
  • Reusable mesh slicing system for custom meshes and prefabs
  • Easy integration of sliceable objects with minimal setup
  • Score system with correct slice rewards and wrong slice penalties
  • Timer-based arcade gameplay
  • Dynamic object spawning with increasing challenge
  • Configurable fruits and vegetables spawning lists
  • Floating score feedback
  • VR hand, ray, sword, and animator handling
  • Pause menu support through VR controller input
  • Gameplay UI canvas management for start, gameplay, pause, options, and game-over screens
  • Background music and slicing sound effect support
  • XR Device Simulator support for editor testing
  • Material Shader Switcher tool for Built-in, URP, and HDRP compatibility
  • Suitable for VR arcade, slicing, reflex, and action games