2D Aimed Follow Camera


Makes the camera follow the player while displacing the camera towards the mouse position. This camera movement is very similar to the one used in Enter the Gungeon.


by Juritobi


Price History +

Usage:

  • Add the Script AimCameraComponent to your camera.
  • In the component parameters add your player.
  • Adjust other parameters to your liking.

How It works:


To move the camera, the viewport mouse position is used, meaning it works relative to the screen size.


Suppose we are always drawing a line from the player to the mouse. We will define distance as the point on this line where the camera is placed, measured from 0 to 1, where 0 is the player's position and 1 is the mouse's position.


the script defines 3 mouse zones:

  • form player to InnerZone: where the distance will always be 0, so the camera won't move at all.
  • form InnerZone to OuterZone: where distance will be interpolated between 0 and MaxDistance using the specified Curve.
  • from OuterZone to the edge of the screen: where the distance will always be equal to MaxDistance.

because the areas are measured relative to the screen size, they will be bigger on the x-axis than on the y-axis.