2D Destruction Pro – Lite


Configurable Rows / Columns ... Fragment Pooling Fragment Lifetime Automatic Reassembly Rigidbody2D Physics Lightweight Physics Box Collider Polygon Collider


by Eragan Studio


Price History +

Turn ordinary 2D sprites into breakable objects using a fast, reusable Auto Grid workflow with fragment pooling, customizable 2D physics, lifetime control, and automatic object reassembly.

Product Type: Unity 2D Runtime / Destruction Tool

Edition: Lite — Free

Primary Workflow: Auto Grid 2D Sprite Destruction

Supported Unity Version: Unity 2022.3+

Development / Validation Version: Unity 6000.3.13f1

Included

  • Auto Grid fragment generation
  • Configurable rows and columns
  • Grid jitter
  • Deterministic seed
  • Fragment pooling
  • Fragment lifetime
  • Automatic reassembly
  • Rigidbody2D physics
  • Lightweight physics
  • Box Collider
  • Polygon Collider
  • Impact / explosion
  • Basic audio
  • Fade / scale effects
  • Basic destruction API
  • Sample scene
  • Documentation

Not Included in Lite

  • Manual Slice Editor
  • Manual Straight Cut
  • Manual Polygon Cut
  • Runtime Slice
  • Runtime line/segment/path cutting
  • Runtime slicing metadata
  • Runtime lineage/ancestry
  • PNG fragment export
  • Prefab fragment export
  • Jobs/Burst integration
  • Advanced Pro workflows

Dependencies

The package uses standard Unity functionality required by the retained 2D destruction workflow.

Optional Pro-only Jobs/Burst integration is not included in Lite.

Performance Note

Lite does not impose an artificial fragment-count or grid-size restriction.

Performance remains dependent on the developer's chosen configuration and target hardware.

Turn ordinary 2D sprites into breakable objects with a simple, reusable Auto Grid destruction workflow.

Designed for developers who want straightforward, reliable 2D destruction without the overhead of complex authoring or runtime slicing tools included in the Pro edition, this Lite package keeps setup fast while giving you full control over essential runtime parameters. Configure your grid, generate fragments, apply full physics or lightweight simulation, manage fragment lifetimes, and automatically reassemble objects on demand.


  • Auto Grid Destruction
  • Configurable Rows / Columns
  • Grid Jitter
  • Deterministic Seed
  • Fragment Pooling
  • Fragment Lifetime
  • Automatic Reassembly
  • Rigidbody2D Physics
  • Lightweight Physics
  • Box Collider
  • Polygon Collider
  • Impact / Explosion
  • Basic Sound
  • Fragment Fade / Scale
  • Source Sprite workflow
  • Basic Destruction API
  • Basic Auto Grid sample scene

Simple Workflow

Source Sprite → Auto Grid → Fragments → Physics → Lifetime → Reassemble


Requirements

  • Unity 2022.3 or newer
  • 2D / Sprite support
  • Physics2D

The package was validated during development with Unity 6000.3.13f1.

Rendering Pipeline

The package is intended for Unity 2D workflows.

URP compatibility: supported/validated according to the package configuration.

Performance

The package uses fragment pooling and a predictable Auto Grid workflow.

Actual performance depends on:

  • Fragment count
  • Sprite geometry
  • Physics configuration
  • Rendering setup
  • Target hardware
  • Project complexity

No universal FPS or Android-device performance guarantee is made.