ADS Monetization Manager for Unity LevelPlay


Contact: access help and support. Unity LevelPlay Mediation Configure Android and iOS separately and connect the advertising networks supported by ... Illustrated Documentation


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🚀 ADS Monetization Manager for Unity LevelPlay

Add advertising to your game with a simple visual workflow. Connect your buttons, scene objects and scripts, choose when an ad should appear, and decide what happens afterward.

Designed for creators who want clear controls, guided setup and less manual coding.


🖱️ Drag, Drop & Connect

Create multiple independent connections in one workspace. Drag buttons, GameObjects or attached components into the editor, then choose the ad and its outcome.


🎬 Three Ad Formats


• Banner: display a small ad at the screen edge.


• Ad Break: show an interstitial between gameplay moments.


• Reward: offer an optional ad in exchange for a clearly described reward.


🎁 Connect Rewards to Your Game

Call your existing functions to add coins, grant lives, unlock content or continue gameplay. Select the target, choose its function and enter a value when needed.

Your game controls the reward. The manager connects it to the earned-reward event and protects against duplicate delivery for the same ad presentation.


🎮 More Than Buttons

Trigger connections through button clicks, object activation, game start, supported script events, UnityEvents or 2D/3D trigger areas.


✨ Clear Custom Editors

A shared window and inspector keep your workflow organized:

• My ads: create and manage your connections.


• App setup: configure app IDs, networks and privacy.


• Demo: explore the included example.


• Contact: access help and support.


🌐 Unity LevelPlay Mediation

Configure Android and iOS separately and connect the advertising networks supported by LevelPlay through their compatible adapters.


🛡️ Guided Privacy Setup

Includes a Google UMP provider and instructions for connecting your privacy message. Ads wait until the configured provider allows requests.


⚡ Built-In Ad Management

Automatic initialization, optional precaching, limited load retries, cooldown controls and protection against overlapping full-screen requests.


🧪 Try It Without Real IDs

Explore one example scene with multiple buttons, independent rewards, an object trigger, a script event and a banner. Editor simulation lets you understand the gameplay flow before configuring real advertising.


📘 Illustrated Documentation

Online and offline English manuals include step-by-step instructions, real editor screenshots and troubleshooting. Open either manual directly from the custom editors.


📋 Requirements

Unity 6, the Unity LevelPlay SDK and compatible adapters for your selected networks. Real mobile ads require your own accounts, app configuration, privacy setup and device testing. Custom currencies, inventories and life systems connect through your existing game functions.


💬 Support


🌐 Website & Support


📘 Online Manual — Step-by-Step Guide


✉️ Email Support