Advanced Build Report


- **Dark / light themes** with true repaint, status bar parse feedback ... Contains **zero runtime code**: one Editor-only assembly definition, no scene or prefab pollution, no reflection into ...


by Runtime Labs


Price History +

Inspect, understand and optimize your Unity builds — turns it into 9 interactive dashboards with charts, filters and one-click export.

**Open anything** — file picker, `Library/LastBuild.buildreport`, or drag-and-drop `.buildreport` / ABR JSON

- **9 dashboards** — Summary, Size Breakdown, Build Settings, Scenes & Assets, Scripts, Plugins, Stripping Analysis, Warnings & Errors, Recommendations

- **Recommendations engine** — 6 rules (large textures > 50 MB, audio > 10 MB, scenes > 100 MB, unused assets, warning/error spikes, shader variants) with severity badges and estimated savings

- **Donut + line charts** rendered with UI Toolkit `Painter2D`

- **Search, filter & sort** — every table, incl. shift-click multi-column sorting, saved filter presets

- **Export** to JSON (round-trips back into the tool), CSV, HTML and Markdown

- **LRU report cache** (configurable size) + auto-load last report on open

- **Dark / light themes** with true repaint, status bar parse feedback

- **Keyboard navigation** in the sidebar (arrow keys), window shortcut `Ctrl+Alt+Shift+B`

- **Zero runtime footprint** — Editor-only asmdef, `autoReferenced: false`, no player code

- **NUnit EditMode test suite** included (5 test files: filter engine, filters, path utils, cache, formatter)


**Advanced Build Report** is a powerful editor-only tool that opens Unity's `.buildreport` files and presents everything inside them in a clean, fully featured UI Toolkit window. Load Unity's native `Library/LastBuild.buildreport`, pick any report with the file picker, or drag-and-drop a `.buildreport` / ABR JSON file straight onto the window.

Explore your build across nine interactive panels — Summary, Size Breakdown (with donut chart), Build Settings, Scenes & Assets, Scripts, Plugins, Stripping Analysis, Warnings & Errors, and an actionable Recommendations engine that flags oversized textures and audio, giant scenes, unused assets, excessive shader variants and build errors — with potential byte savings shown for each finding. Search, filter, and sort any table (single-column or shift-click multi-column), export the whole report to JSON / CSV / HTML / Markdown, cache recent reports for instant recall, and switch between polished dark and light themes.

Contains **zero runtime code**: one Editor-only assembly definition, no scene or prefab pollution, no reflection into your game, nothing ships in your player build.