Advanced Buoyancy
Efficient, realistic buoyancy simulation. Quickly define an area where rigidbodies with colliders will behave as if they are in a liquid. Many options. Lots of exposed statistics and forces.
by Popcannibal
★★★★ star rating
Price History +
Website - WebGL Demo - Forum
Efficiently float rigidbodies on animated surfaces. Integrate your gameplay with convenient events and options.
- Multithreaded.
- Surface area and rotational velocity aware.
- Optional simulation of drafting.
- Optional simulation of lift forces (common on wing shaped objects).
- Events for: First touch, full exit, center enter, center exit.
- Tracks CPU mesh/skinned mesh deformations.
- Live swap water meshes for infinite space.
- Very low memory allocations.
- Track special objects' depth without affecting them.
- Sleep objects based on distance from an observer.
- Buoyancy and viscosity affect only underwater portions of objects.
- Directional "flow" force.
- Full source
See website for the API.