Advanced Formation & Combat System


Medieval formation & combat AI system for Unity


by Magnus Works


Price History +

⚔️ ADVANCED FORMATION & COMBAT SYSTEM

Universal Tactical Battle AI for Any Setting


Create epic tactical battles with this complete, scalable formation and combat AI system. Designed to work with ANY unit type in ANY setting.


🌍 UNIVERSAL UNIT SUPPORT

The system is NOT limited to specific unit types. It supports:

• Melee Units: Swordsmen, spearmen, axemen, knights, warriors

• Ranged Units: Archers, crossbowmen, slingers, musketeers, spear throwers

• Fantasy Units: Mages, spellcasters, magical creatures

• Any custom unit type you create


The shooter system works with any ranged unit - simply assign your projectile and configure the settings.


🎯 8 FORMATION TYPES

Line, Column, Square, Circle, Wedge, Shield Wall, Skirmish, and None. Units maintain perfect formation while moving and fighting. Formation spacing is fully configurable.


🧠 INTELLIGENT UNIT AI

• 13-state AI machine for realistic behavior

• Melee combat: Attack, block, strafe, backstep with configurable cooldowns

• Ranged combat: Projectile physics with ballistic trajectories

• Units automatically detect enemies, engage, and return to formation

• Weighted decision making for varied tactical choices


🎮 VISUAL FORMATION HANDLE

Intuitive drag handle for rotating formations and setting movement destinations. No complex controls needed.


📱 MOBILE READY

Full touch support for mobile devices. Tap to select, drag to rotate, tap ground to move.


🔧 FULLY CUSTOMIZABLE

All source code included. Works with any character model, any animation system, any setting.


SETTINGS SUPPORTED:

• Medieval (knights, archers, swordsmen)

• Ancient (legionaries, slingers, spearmen)

• Fantasy (mages, creatures, magical units)

• Renaissance (musketeers, crossbowmen)

• Custom (any unit type you create)


Offline single-player only.