Advanced pathfinding pro
Production-grade pathfinding for Unity 6. Grid, NavMesh, Volumetric, Hex, Tilemap graphs. A*, HPA*, Flow Fields, ORCA avoidance, formations, async multithreading. Full source code.
by Evolutiongames103
Price History +
Advanced Pathfinding Premium is a complete pathfinding suite built for games that need more than Unity's built-in NavMesh.
Five graph types — Grid, NavMesh (multi-level with vertical sampling), Volumetric (true 3D voxel navigation), Hex, and Tilemap — covering every game type from 2D roguelikes to space combat simulations.
ALGORITHMS
- A* with priority queue and zero-allocation hot path
- HPA* hierarchical pathfinding for 1000×1000+ grids (40–80× faster than flat A*)
- Flow Fields for hundreds of agents toward a shared goal
- ORCA local avoidance with spatial grid acceleration (scales to 500+ agents)
- Influence Maps for tactical AI decision-making
- Async multi-threaded path queue with reader-writer graph locking
- Path smoothing, reachability queries, multi-target pathfinding
AGENT SYSTEMS
- PathfindingAgent — per-agent A* with deadlock recovery and lookahead
- FlowFieldAgent — shared flow field for crowds and swarms
- FormationManager — 11 formation shapes (Wedge, Line, Column, Circle, Box, Diamond, Staggered, Echelon, Crescent, Flanking, Grid)
- GroupMovement2D — adaptive ring spacing for tight 2D environments
- ORCA collision avoidance — smooth agent-to-agent separation at any scale
- DynamicObstacle — runtime obstacles with automatic graph sync
- SmartDynamicObstacle — doors and gates with state, events, and agent invalidation
- TerrainPenalty — soft cost zones for mud, roads, danger areas
TECHNICAL
- Full source code included
- Unity 6.3+ compatible
- Works with Built-in, URP, and HDRP
- New Input System support
- NativeArray-backed graphs, Burst-friendly architecture
- Async pathfinding uses ThreadPool workers, callbacks always on main thread
- Zero per-frame allocations on hot paths
INCLUDED DEMO SCENES
- 3D ground pathfinding with formations
- 2D top-down dungeon with Tilemap
- Volumetric underwater simulation with flow field crowds
- NavMesh multi-level platform scene
Full documentation included covering every component, graph type, and API method.
Support: evolutiongamesunity@gmail.com — under 12 hours response, every business day.