AI LEVEL SCATTER – The Ultimate AI-Powered Level Design Suite for Unity
AI Level Scatter is a complete, production-grade editor utility framework that automates your level design workflows.
by Decnet Games
Price History +
AI-Powered Environment Generation & Intelligent Level Design Toolkit for Unity
Transform environment creation workflows with a powerful editor toolkit designed for modern Unity developers.
AI Level Scatter combines procedural generation, AI-assisted biome workflows, intelligent placement systems, spline decoration tools, and optimization utilities into a unified production pipeline built entirely for the Unity Editor.
Create forests, ruins, roads, industrial zones, stylized landscapes, sci-fi environments, modular structures, and large-scale worlds in minutes instead of hours — while maintaining full artistic control and optimized scene performance.
🌿 Core Features
- Advanced terrain & mesh scattering
- AI-assisted biome generation
- Interactive SceneView paint tools
- Spline-based road & path decoration
- Semantic environment analysis
- Procedural variation generation
- Performance heatmap visualization
- Static mesh combining & optimization
- Modular layout generation
- Interactive AI level design assistant
- Deterministic generation workflows
- Zero runtime overhead
🤖 AI Provider Support
Supports 6 major AI providers for cloud and local workflows:
- OpenAI
- Claude
- Grok
- Google Gemini
- OpenRouter
- Ollama (Offline Local AI)
Developers can switch between cloud-based AI models or fully local offline AI pipelines depending on workflow and privacy requirements.
⚙️ Procedural Scatter Engine
Generate large-scale environments using advanced procedural placement systems built for both Unity Terrains and Mesh Colliders.
Control:
- Density
- Spacing
- Slope filtering
- Height limits
- Scale randomization
- Rotation variance
- Collision handling
- Deterministic seed generation
Preview placement results in real-time directly inside the SceneView before applying changes.
🎨 Interactive Scatter Paint System
Blend procedural generation with manual artistic control using native SceneView painting tools.
Paint, erase, and refine props directly inside the editor with:
- Adjustable brush radius
- Randomized distribution
- Natural variation
- Placement refinement workflows
Perfect for handcrafted pathways, foliage borders, gameplay areas, and environmental detailing.
🛣️ Spline & Path Decoration Tools
Quickly decorate:
- Roads
- Pathways
- Borders
- Fences
- Vegetation lines
- Lighting systems
Supports:
- Left/right placement
- Alternating modes
- Offset controls
- Terrain alignment
- Spacing intervals
Ideal for open-world environments and modular level workflows.
🔥 Density Analysis & Performance Budgeting
Analyze environment complexity directly inside the editor using:
- Visual Density Heatmaps
- Performance Budget Validation
- Hardware Tier Targeting
Designed to help maintain stable performance across:
- Mobile
- VR
- Console
- PC platforms
📐 Semantic Placement & Composition Systems
Create more believable environments using intelligent placement analysis.
Features include:
- Road avoidance detection
- Wall proximity filtering
- Open-area analysis
- Visual balance checking
- Focal point analysis
- Silhouette variation analysis
Helps reduce repetitive procedural patterns and improve handcrafted visual quality.
🏗️ Modular Layout Builder
Generate modular architectural layouts using text-assisted workflows.
Useful for:
- Dungeons
- Interiors
- Sci-fi facilities
- Stylized structures
- Rapid environment prototyping
Supports configurable prefab libraries and grid-aligned placement systems.
⚡ Optimization & Mesh Combination Tools
Reduce draw calls and improve rendering efficiency using integrated optimization utilities.
The Static Mesh Combiner can:
- Merge scattered objects
- Preserve materials
- Bake colliders
- Reduce rendering overhead
Perfect for large-scale scenes and performance-sensitive projects.
💬 Interactive AI Level Design Coach
An integrated conversational assistant directly inside the Unity Editor.
Provides:
- Placement recommendations
- Optimization guidance
- Density balancing advice
- Biome improvement suggestions
- Environment workflow assistance
Designed to assist developers during active production workflows.
🎯 Perfect For
- Open-world games
- Survival games
- Horror environments
- Stylized worlds
- Procedural generation workflows
- Mobile optimization pipelines
- Environment art production
- Rapid prototyping
- Indie & studio pipelines
🧩 Technical Highlights
- Editor-only architecture
- Non-destructive workflows
- Multi-threaded processing
- Undo-safe operations
- Real-time preview systems
- Terrain & mesh support
- Large-scene optimized
- Zero runtime overhead
📦 Important Notes
- Editor extension asset only
- No runtime dependency required
- AI features may require external API keys
- Offline local AI supported through Ollama
- Designed for Unity environment creation workflows only