AnatomyFX — Modular Body-Parts & Damage System


AnatomyFX — modular body-part damage and debuff system with per-limb health


by Obeder's Team


Price History +

AnatomyFX is a modular body-part damage and debuff system where each limb (head, arms, legs, etc.) has its own health, visuals, and active effects.


It enables per-limb damage simulation, status effects (poison, bleed, burn, fracture), stacking mechanics, timed ticks, and smart spread or evolution behaviors.



Built on ScriptableObject architecture, AnatomyFX is fully modular and designer-friendly — no coding required to create new effects or damage logic.


Its integrated UI system automatically visualizes limb damage with color gradients and displays active debuffs with icons and stack counters.


Perfect for:

  • Realistic damage and anatomy-based gameplay
  • Shooters with locational hits
  • RPGs with complex status effects
  • UI-driven character condition systems

Features:

✔️ Per-limb damage & health

✔️ Stackable, timed, and evolving debuffs

✔️ Effect spreading between limbs

✔️ Automatic damage visualization in UI

✔️ Ready-made examples

✔️ Live debugging inspectors for rapid iteration