Animation Recorder
If you are looking for a way to capture and save skeletal movements of a model at runtime, this plugin is the perfect solution for your needs
by DevEloop Team
Price History +
This plugin allows you to capture the skeletal movements of a model in real-time and save them as animations for future use. Whether you're developing a game or an interactive application, this tool will streamline your animation workflow.
There are following ways to save captured movements:
- serialize into JSON
- create Animation Clip
- export to FBX (on Windows platform)
Primary Use Cases
- Combine Animations: Merge several animations into a single one.
- Create Animation Packs: Develop new animations or static pose packs.
- VR Body Tracking: Generate animations from body tracking in VR applications.
- Debugging Tool: Debug in-game movements effectively.
Getting Started
- Open and run an Assets/DevEloop/AnimationRecorder/Scenes/AnimationRecorderSampleScene.unity sample scene.
- Press Start Capturing button.
- Move a character on the scene.
- Press Stop Capturing button. The animation is serialized into JSON and Animation Clip is cretaed.
- Press Play Animation button to animate another character with this animation.
- Press Export button to save animation as FBX. The animation is saved to Assets/DevEloop/AnimationRecorder/RecordedAnimations/unity_recorded_animation.fbx