Animation Sequencer – Visual Tween & Chain Editor


A visual tool that lets you create tween animation sequences and adjust them in the editor.


by Pablo Huaxteco


Price History +

This tool is an extended version of the original, available at: https://github.com/brunomikoski/Animation-Sequencer


Features

  • Allow you to create a complex sequence of Tweens/Actions and play on Editor Mode!
  • User Friendly interface with a lot of customization
  • Easy to extend with project specific actions
  • Chain sequences and control entire animated windows with a single interface
  • Searchable actions allowing fast interactions and updates
  • Can be used for any type of Objects, UI or anything you want!

Built in Steps

  • Tween Target

- Audio Source (Only works in Runtime): Volume, Pitch.

- Camera: Color, Field Of View, Orthographic Size.

- Canvas Group: Fade (Alpha).

- Graphic: Color, Fade (Alpha), Texture Offset (Only works in Runtime),

Texture Scale (Only works in Runtime).

- Image: Fill Amount.

- Light: Color, Intensity.

- Rect Transform: Anchored Position, Path, Size Delta.

- Renderer (Only works in Runtime): Texture Offset, Texture Scale.

- Slider: Value.

- SpriteRenderer: Color.

- Text: Text, Counter.

- TMP_Text (TextMeshPro Support): Text.

- Transform: LookAt 2D, LookAt, Path, Position, Path,

Punch (Position/Rotation/Scale), Rotation, Scale,

Shake (Position/Rotation/Scale).

  • Block Raycasts (Canvas Group)
  • Invoke Callback
  • Play Particles
  • Play Sequence
  • Set Game Object Active
  • Wait for Interval