AnimTexture-GPU Animation
AnimTexture convert bone’animation to vertex’s animation, use MeshRenderer rendering instead of SkinnedMeshRenderer. So ...
by gamebox
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AnimTexture convert bone’animation to vertex’s animation, use MeshRenderer rendering instead of SkinnedMeshRenderer. So support gpu instancing for lots characters.
Support any number of bones,any precision of animtionClips.
Size of Anim’Texture limited by:
Horizontal: mesh ‘vertex.
Vertical : AnimationClip’s time length
So more less vertex and more short time smaller animTexture.
Need more precision rendering. You can use Tesselation shader.