AnKo Complete Localization Toolkit LITE


This Swiss Army knife of localization automates 99% of your work.


by ankonoanko


Price History +

It's a fully functional, zero-cost localization sampler designed for indie developers and teams who want high-speed, modern localization without compromise.


From "Zero" to "Localized" in minutes.

Automate 99% of your UI and asset localization work.


LITE Includes full auto UI Toolkit parsing, Roslyn C# Code Analysis, Google / DeepL / Azure Machine Translation, Google Sheets integration, and Addressables support out of the box!

It is a massive, flexible, and easy-to-use ecosystem.


Can translate absolutely anything: Scenes, Prefabs, UI Toolkit (UXML), C# scripts, audio, textures, fonts, and assets.


Tool works and tested on 2022.3 LTS - 6.0 - 6.3 versions.


Try this free Lite version first, or upgrade to PRO whenever you're ready for AI context translation, TTS audio generation, 1-click migration tools, live updates and more! (see description PRO - https://assetstore.unity.com/packages/tools/localization/anko-complete-localization-toolkit-334596)


ONLINE DOCUMENTATION

Patch notes history


👑 Core Features & Workflow (LITE)

  • Powerful Translation Table Editor: A full-featured virtualized interface for managing all keys and translations. Mass Actions, Smart Navigation, filters, and unlimited target languages.
  • Extended UI Toolkit Support: Deep integration with UXML, including localization of text, tooltips, and controls like Buttons, Foldouts, and DropdownFields.
  • Roslyn C# Static Analysis: Parses your C# Source Code syntax tree directly to find any `[LocalizableField]` custom attributes and functions with high accuracy.
  • Localize Any Asset: Supports fonts, sprites, textures, audio clips, materials, and prefabs.
  • In-Editor Live Preview: Instantly preview any language, including assets and RTL, directly in the scene or Prefab Isolation Mode.
  • Google Sheets Integration: Synchronize translations directly with Google Spreadsheets for cloud collaboration.
  • Addressables & Resources Support: Asynchronous asset loading via Unity Addressables with seamless fallback to Resources.
  • Build-Safe Architecture: The tool creates a 'Safety Bridge' that automatically reverts localization previews before building or saving prefabs. Never accidentally commit localized text.
  • Instant Language Switch: Momentary runtime language switching without reloading scenes.

🚀 Automation & Tools (LITE)

  • Machine Translation Integration: Native support for Google Translate, DeepL Official, and Azure Microsoft Translator.
  • Hierarchy Status Icons: Status indicators in the Hierarchy window.
  • Detailed Parsing Report: Track added, updated, removed, and duplicate keys after scanning.
  • Data I/O: Import & Export data in CSV and JSON formats.
  • One-Click Component Setup: Automatically add and configure all necessary localization components.
  • Backup System: Create, restore, and manage named backup copies of localization data.

✨ Technical & Quality of Life (LITE)

  • Full RTL (Right-to-Left) Support: Rendering for languages like Arabic and Hebrew.
  • Advanced Multi-line Editor: Pop-up window for editing long texts with source text comparison.
  • Smart Placeholder Protection: Protects placeholders ({0}) from machine translation damage.
  • Editor Crash Protection: Automatically restores original state if Unity crashes during preview.
  • Ready-to-Use Examples: Includes a drag-and-drop LanguageSelector UI component and demo scripts.

Metrix (The speed of complete auto-assignment and auto-configuration of all localization components):

  • Scene: Hierarchy with 4000 Keys on single scene - ~21 sec (If 12000 keys - 2-3 min).
  • Scripts: 1 sec per 1000 scripts.
  • Prefabs: just time load your prefab into unity memory.
  • Assets: 3-10 sec per 500 objects.

Support & Contact

If you have any questions, found a bug, or have a feature request, please use one of the following channels:


ONLINE DOCUMENTATION

Patch notes history