Annotator: AI Agent Annotations
- Collect related feedback: Group several screenshots with an optional message for the ... Drafts save automatically. ... Annotator prepares the request; you paste it into your agent’s chat.
by Zal Interactive
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Show your AI coding agent exactly what you want changed.
Annotator lets you capture Unity Editor windows, mark points or areas, and write feedback directly beside the relevant part of the image.
Use Annotator for visual bug reports, UI revisions, scene adjustments and feedback on AI-generated changes.
Go beyond screenshots with object and control picking. Select a visible GameObject in a Scene or Game capture, or identify an Inspector field. Annotator includes the available target details alongside your notes, helping your agent locate what you mean.
- Capture Editor views: Capture Scene, Game, Inspector and other visible Editor windows, or the entire main Editor window.
- Annotate visually: Add numbered point and area markers with editable notes.
- Identify targets: Include captured GameObject identities or Editor control details, such as binding paths and inspected-object context.
- Collect related feedback: Group several screenshots with an optional message for the whole batch.
- Revise your notes: Reopen saved screenshots, reposition markers and edit notes. Drafts save automatically.
- Prepare agent requests: Copy a request that directs your agent to the locally stored screenshots, notes and target information.
- Review batch history: Retrieve earlier requests and check recorded agent receipt status.
- Optional Unity Pipeline integration: Receive editor window screenshots through unity cli commands.
Requires Unity 6.0 or newer, Unity’s Newtonsoft JSON package and uGUI. Your coding agent needs access to the local project files or the optional Unity Pipeline integration. Annotator prepares the request; you paste it into your agent’s chat.