Anti-Wallhack Visibility System PRO


Advanced server-authoritative visibility system for Unity multiplayer games. Prevent wallhacks with latency-aware visibility validation, and production-ready networking integration.


by Extreme World Studio


Price History +

Anti-Wallhack Visibility System PRO is a production-ready, server-authoritative visibility solution for Unity multiplayer games. Designed for competitive environments, it validates line-of-sight using advanced visibility sampling, latency-aware prediction, animation compensation, and environment-aware detection to ensure players only receive information they are legitimately allowed to see.

Built for modern multiplayer architectures, the PRO version delivers highly accurate visibility validation while remaining scalable and framework-agnostic.

Ideal for competitive shooters, extraction shooters, tactical games, battle royale titles, stealth systems, and large-scale multiplayer projects.


Why Choose PRO?

Server-authoritative security: Visibility validation runs entirely on the server or host, preventing client-side wallhack exploits.

Production-ready architecture: Designed for real multiplayer games with configurable performance and scalability.

Environment-aware detection: Supports visibility through shadows and reflections for more realistic gameplay.

Latency-aware systems: Improves visibility consistency under real network conditions.

Animation-aware visibility: Accurately represents moving players using animation compensation.

Framework agnostic: Compatible with the most popular Unity networking frameworks.


PRO Features

Core Visibility

• Observer-based FOV and distance validation

• 180°, 270°, and 360° observer modes

• Broad Phase visibility optimization

• Fixed and dynamic visibility sampling

• Physics-based line-of-sight validation

• Visibility Filtering for teammates and custom gameplay rules

• Wall clamping


Advanced Visibility

• PlayerCylinder support for more accurate player representation

• Animation-aware visibility detection

• Dynamic body-part compensation

• Adaptive visibility sampling

• Advanced wall handling


Network Compensation

• Velocity Compensation

• Observer Prediction

• Latency-aware visibility compensation

• FOV Compensation

• Rotation Compensation

• Grace Prediction for smoother visibility transitions


Environment Detection

• Shadow Detection

• Reflection Detection

• Multiple dynamic light sources

• Runtime light registration

• Configurable environment-aware visibility validation


Performance

• ObserverManager with configurable update rates

• Broad Phase optimization

• Multiple detection modes

• Highly scalable architecture

• Benchmark scene included

• Performance analysis tools


Multiplayer Integration

Compatible with:

• Photon Fusion

• Photon PUN 2

• Mirror

• Fish-Networking

• Netcode for GameObjects


Reference adapter components are included and can be customized to match your networking architecture.

Demo Content

Includes:

• Benchmark Scene

• Multiplayer Demo Scene

• Performance examples

• Debug visualization

• Visibility pipeline examples


Documentation & Support

Includes PDF documentation and an online documentation website with updated guides, benchmarks, troubleshooting, and integration examples.

Documentation:
https://gustavobianco277.github.io/Anti-Wallhack-Visibility-System/

Support:
extremeworldstudio@gmail.com


Why Upgrade From Free?

The PRO version extends the Free Edition with advanced visibility algorithms designed for competitive multiplayer games.

Additional features include:

• 270° Observer Mode

• PlayerCylinder support

• Animation-aware detection

• Observer Prediction

• Latency-aware visibility compensation

• FOV Compensation

• Rotation Compensation

• Shadow Detection

• Reflection Detection

• Runtime light management

• Advanced benchmarking tools

• Additional multiplayer optimizations


Build competitive multiplayer games with accurate server-authoritative visibility validation, advanced network compensation, and production-ready performance.