Asset Graveyard
Hunt down every dead asset hiding in your project. Scan, inspect, and quarantine unused files in one click — before they bloat your next build.
by FreshLabs Interactive
Price History +
Point it at any folder. Hit scan.
In seconds, Asset Graveyard cross-references your entire dependency graph and surfaces every asset that nothing in your project actually uses — sorted, filterable, and ready to act on.
Then go one step further with the built-in Script Check: load every unused prefab and scene and inspect them for attached MonoBehaviours, ScriptableObjects, and broken missing-script references. Because moving a prefab with live code on it is a bad day waiting to happen.
When you're ready, bulk-move everything to a quarantine folder — Assets/NotUsed/ — with your original folder structure fully intact. No broken GUIDs. No orphaned .meta files. Just a cleaner project.
Who It's For
- Developers shipping their first build and discovering it's 300MB heavier than expected
- Teams merging long-running feature branches full of prototype leftovers
- Anyone who's ever opened the Project window and thought "what even is this file?"
- Full USER Manual PDF documentation included
Works With Everything!
Asset Graveyard is a pure Editor utility with zero runtime footprint. It works identically with URP, HDRP, and the Built-In Render Pipeline — no configuration required.
Requires Unity 6.0 or later.
*May compile on older versions, but cannot promise anything.*
A note on safety: Asset Graveyard never deletes anything. It moves assets to a recoverable quarantine folder so you can verify your project is intact before committing to a cleanup. Your project, your call.