Asset Importer for Aseprite Layer, Animation and Tileset


Aseprite Importer can automatically import Layers, Tags, and Tilesets as Sprites and Animations by reading Aseprite files.


by TeamMingo


Price History +

Aseprite Importer currently has three very effective features.

When importing a file from Aseprite:

  • Import from layer as sprite
  • Import from tag as animation
  • Import from tileset in version 1.3 as sprite

Supported Unity versions: 2020, 2021, 2022.


To use these features, simply configure them in the Inspector by selecting the appropriate parameters. It is also very user-friendly for beginners as it eliminates the need for complex Texture/Sprite configuration.


It can also serve as a good basis for a workflow from art to programming.

Note: This plugin directly reads the Aseprite content without the need to configure the Aseprite path.


Usage

  1. Drag and drop the Aseprite file into the Assets of your Unity project
  2. Select the file
  3. Configure the parameters you want to import in the Inspector
  4. Configure the parameters (see below)
  5. Click Apply

When Import Flags is set to LayerToSprite:

4.1. Add a child item in Layers Importing

4.2. Select the corresponding layer in the child item


When Import Flags is set to TagToAnimation:

4.1. Add a child item in Animations Importing

4.2. Select the corresponding tag in the child item

4.3. Configure whether the animation loops or not


When Import Flags is set to Tileset:

4.1. Add a child item in Tileset Importing

4.2. Select the corresponding tileset in the child item


Contact

Email: zzmingo88@gmail.com

Twitter: @MingoZ88

Discord: https://discord.gg/m9At9JCP


Asset uses MonoGame.Aseprite under MIT License;

Asset uses ImagePacker under Unity Companion License;

see Third-Party Notices.txt file in package for details.