Asset Library Manager
Manage a library of assets quickly, find your assets by labels, and manage your labels.
by Cerberus Studio
Price History +
Asset Library Manager can find and organize your prefabs quickly,
it will gather your asset labels and put them in a window as buttons.
When you click on a label it will open the Prefab Viewer where you can drag and drop a prefab in the scene or ping the prefab by clicking on it.
Features:
-Include, exclude selected folders.
-Include, exclude individual prefabs.
-Create you own sections to organize your labels.
-A Label Manager where you can add or clear labels.
-A Prefab Viewer where you can select your prefabs.
-A custom Preview Window with Polygon and Vertex count.
-Search Method Any: It will show prefabs which have ANY of the labels you have selected.
-Search Method All: It will show prefabs which have ALL of the labels you have selected.
-Quick scale and rotate after dropping a prefab in the scene.
Bonus tools:
-Drop to ground, it will drop the object to the ground based on the bounding box.
-Random Scale: Select multiple gameObjects and give them different sizes.
-Random Y Rotation: Select multiple gameObjects and give them different rotation in the Y axis.
***Scene not Included***
***Back up the "AssetLibrary_Settings" file before you Update.***
When you click on a label it will open the Prefab Viewer where you can drag and drop a prefab in the scene or ping the prefab by clicking on it.
Features:
-Include, exclude selected folders.
-Include, exclude individual prefabs.
-Create you own sections to organize your labels.
-A Label Manager where you can add or clear labels.
-A Prefab Viewer where you can select your prefabs.
-A custom Preview Window with Polygon and Vertex count.
-Search Method Any: It will show prefabs which have ANY of the labels you have selected.
-Search Method All: It will show prefabs which have ALL of the labels you have selected.
-Quick scale and rotate after dropping a prefab in the scene.
Bonus tools:
-Drop to ground, it will drop the object to the ground based on the bounding box.
-Random Scale: Select multiple gameObjects and give them different sizes.
-Random Y Rotation: Select multiple gameObjects and give them different rotation in the Y axis.
***Scene not Included***
***Back up the "AssetLibrary_Settings" file before you Update.***