Asset Size Overlay


Display file sizes for every asset directly in the Unity Project window. Spot oversized assets at a glance with color-coded warnings.


by yoshismighty


Price History +

Stop hunting for oversized assets one by one. Asset Size Overlay shows file sizes directly in the Unity Project window and gives you a complete workflow for finding, filtering, and reporting on the heaviest files in your project.


━━ Project Window Overlay ━━

✔ Displays file size (MB / KB / B) inline for every asset

✔ 3-level color coding — Normal / Warning (yellow) / Critical (red)

✔ Folder size totals shown in the right panel — spot bloated folders instantly

✔ Works in both list view and large-icon (grid) view

✔ Zero performance cost when disabled


━━ Settings Window ━━

✔ Dedicated settings panel (Tools > Asset Size Overlay > Open Settings)

✔ Continuous slider for Warning and Critical thresholds (0.1–200 MB)

✔ Fully customizable colors for all three label states

✔ Per-type toggle: Textures / Audio / Meshes / Video / Prefabs / Materials / Other

✔ All settings saved per user via EditorPrefs — persists across sessions


━━ Project Size Report ━━

✔ Scan your entire project and list all assets sorted by size

✔ Filter by type: All / Textures / Meshes / Prefabs / Materials / Audio / Animation / Video / Other

✔ Click any row to ping the asset in the Project window

✔ Show Top 25 / 50 / 100 / All results

✔ Export filtered results to CSV — share build size data with your team


Perfect for:

- Mobile developers managing texture and audio budgets

- Teams enforcing asset size guidelines across a shared project

- VFX artists handling large texture and mesh libraries

- Anyone doing a build optimization pass before shipping


How to use:

1. Open Tools > Asset Size Overlay > Open Settings

2. Enable the overlay and set your Warning / Critical thresholds

3. Sizes appear instantly in the Project window

4. Switch to the Report tab, click Scan Project, and filter by type to find the heaviest files


No configuration files. No dependencies. No setup. Import and it works.