Async Auto Exposure


Automatic exposure for webcam, video, sprite, and UI content in Unity. Async GPU analysis keeps visuals clear, with main-thread cost under 0.1 ms.


by FangLiu Dong


Price History +

Async Auto Exposure helps Unity projects handle changing brightness in live visual content — automatically and asynchronously.


Online Docs


Best for:

  • Webcam and camera-feed applications
  • Video player interfaces
  • VTuber and live-streaming tools
  • AR filters and virtual try-on experiences
  • Sprites and UI textures
  • QR and barcode scanning workflows

Why use it?

  • Fixes dark, overexposed, or backlit camera feeds
  • Adapts exposure smoothly over time, with no visible jumps
  • Keeps all brightness analysis off the main thread
  • Works via code or simple drag-and-drop UI components
  • Supports mask-based exposure to prioritize foreground subjects