Async Auto Exposure
Automatic exposure for webcam, video, sprite, and UI content in Unity. Async GPU analysis keeps visuals clear, with main-thread cost under 0.1 ms.
by FangLiu Dong
Price History +
Async Auto Exposure helps Unity projects handle changing brightness in live visual content — automatically and asynchronously.
Best for:
- Webcam and camera-feed applications
- Video player interfaces
- VTuber and live-streaming tools
- AR filters and virtual try-on experiences
- Sprites and UI textures
- QR and barcode scanning workflows
Why use it?
- Fixes dark, overexposed, or backlit camera feeds
- Adapts exposure smoothly over time, with no visible jumps
- Keeps all brightness analysis off the main thread
- Works via code or simple drag-and-drop UI components
- Supports mask-based exposure to prioritize foreground subjects