Audio Auditor – Optimize Audio Memory & Import Settings
Audio Auditor - Optimize Audio Memory & Import Settings
by HyTeKGames
Price History +
🔊 Introducing Audio Auditor for Unity! 🔊
Audio Auditor scans every AudioClip in your project, finds import settings that waste runtime memory, and optimizes them in bulk.
Scan thousands of clips in seconds, see exactly how much memory each one wastes, estimate your savings, and apply optimizations with a single click.
All our assets are made to work with all recent unity versions available and made to be future proof. All our assets will be updated for free if they break in future unity versions.
We have confirmed our asset works & compile on the following versions:
Unity 2021✅ Unity 2022✅ Unity 2023✅Unity6, 6.1, 6.2,6.3,6.4,6.5✅
(Previous editor versions might work but haven't been tested, support can be added upon request)
🔍 Audio Auditor Detects Optimization Opportunities Such As:
• Long clips set to Decompress On Load (the big hidden RAM cost)
• Music & ambience that should stream from disk
• Tiny clips wastefully set to Streaming
• Sample rates higher than the content actually needs
• Stereo clips that could be mono (roughly half the footprint)
• Preload enabled on large clips (slow, heavy scene loads)
• Missing Load In Background (first-play hitches)
• Uncompressed PCM bloating your build (flagged with guidance)
• Missing platform overrides for Android / iOS / WebGL (flagged with guidance)
📊 Know Exactly What You're Saving:
• Estimated runtime memory (RAM) usage per clip
• Potential memory reclaimed
• Before & after optimization previews
• Per-platform projections (Standalone, Android, iOS, WebGL)
• Project-wide statistics, sorted by biggest win first
⚡ One Click Optimization
Optimize individual clips, selected clips, or your entire project.
Preview changes before applying them and instantly see the expected savings. A confirmation dialog lists exactly what will change before anything is written. Optimizations adjust Load Type, Force To Mono, sample rate, Preload, and Load In Background, the settings that actually move runtime memory.
🧠 Smart, Not Reckless:
Audio Auditor automatically classifies each clip as Music, Voice, or SFX from its length, channels, and name, then tailors its advice to each. It won't tell you to mono your wide stereo music or downsample a clip you pitch down at runtime. Every issue explains what it means and why, so you stay in control. Force To Mono and music-role suggestions are clearly marked "confirm before applying."
💡 Built For Real Projects:
Whether you're shipping a mobile game where every megabyte of RAM counts, optimizing a large project, or preparing an Asset Store package, Audio Auditor helps you quickly find the biggest audio optimization opportunities without manually inspecting the import settings of every clip.
🛠 Features:
• Modern UI Toolkit interface
• Built-in audio clip preview (play / stop any clip in-window)
• Before & after optimization previews
• Automatic Music / Voice / SFX role detection
• Per-platform projections (Standalone, Android, iOS, WebGL)
• Folder filtering, ignore lists & search
• Issue-type and severity filtering
• Bulk optimization tools with a full change list before applying
• Plain-English explanation for every optimization
• Optimized for projects with thousands of audio clips
As a good addition to this asset we highly recommended you our other auditor tools :
📞 Support:
Email: assetstore@hytekgames.net
Discord Username: iamtek
Discord Server: Join Here
🌟 Feedback Welcome!
If Audio Auditor helped your project, a review is always appreciated. If you encounter any issues, feel free to reach out and I'll be happy to help.