Audio Forge Pro for unity
Professional audio editor inside Unity - waveform editing, parametric EQ, spectrum analyser, noise reduction and WAV export. No runtime cost.
by Runtime Labs
Price History +
A professional audio workstation built directly into the Unity Editor.
Stop switching between Unity and an external DAW every time an AudioClip needs editing.
Audio Forge Pro gives you a focused audio production workflow inside Unity. Edit waveforms, clean recordings, shape sound with parametric EQ, inspect frequency content, remove background noise, batch-process clips, and export production-ready WAV files — without leaving your project.
No external DAW. No unnecessary re-importing. No broken AudioClip references.
Waveform Editor
Edit AudioClips directly inside the Unity Editor with a responsive dual-channel waveform view.
- Cut, Copy & Paste with full undo support
- Trim clips to the selected region
- Silence any selected section
- Normalize to 0 dBFS or a custom target
- Fade In / Fade Out with adjustable selections
- 20-level undo/redo history
- Click to position the playhead
- Scroll to zoom through the waveform
- Right-click drag to select regions
- Real-time oscilloscope overlay during playback
Waveforms are rendered using baked Texture2D data, keeping waveform visualization lightweight during editing.
8-Band Parametric EQ
Shape the character of your audio with an interactive 8-band parametric equalizer.
Drag frequency-response handles directly on the curve to adjust bands visually. Right-drag to control Q/bandwidth.
Each band supports:
Peak · Low Shelf · High Shelf · Low Pass · High Pass · Notch · All Pass
Includes 12 factory presets:
- Flat
- Vocal Presence
- Bass Boost
- Air
- Room Correction
- Telephone
- Warm
- Punchy
- High-Pass 80Hz
- Low-Pass 8kHz
- Remove Mud
- Game SFX
Apply to Clip performs offline biquad processing directly on the clip's PCM data. An undo snapshot is created before processing so you can safely experiment.
Real-Time Spectrum Analyzer
See exactly what is happening in your audio while it plays.
Audio Forge Pro provides live FFT analysis with automatic switching between the active AudioSource and the full AudioListener mix.
- Logarithmic frequency scale: 20 Hz – 20 kHz
- dB scale: −90 to 0 dBFS
- Bars, Line and Filled display modes
- Peak hold with decay
- Cursor readout for frequency and dB
- FFT sizes from 64 to 8192
- Six window functions, including Blackman-Harris
Use it to identify excessive low end, harsh frequencies, unwanted peaks, and other problems without leaving Unity.
Spectral Noise Reduction
Clean recordings without sending them through another application.
Select a section containing only the unwanted background noise and capture it as a noise profile. Audio Forge Pro then uses spectral subtraction to reduce that noise across the clip or selected region.
Three controls give you direct control over the result:
- Strength — controls the amount of noise reduction
- Spectral Floor — prevents excessive signal removal
- Smoothing — reduces musical-noise artifacts between frames
Noise reduction is fully integrated with the undo system, so destructive processing remains reversible.
WAV Export
Export processed audio directly from the Unity Editor.
Export an entire clip or only the current selection with:
- 16-bit PCM
- 32-bit Float
- Stereo or mono mix-down
- Optional normalization
- Export beside the source AudioClip
- Custom output folder
- Save dialog
- Optional automatic re-import into the Unity Project
Audio Library
Keep your project's audio assets organized inside a persistent searchable library.
Track AudioClips using:
- Categories
- Tags
- Favorites
- Metadata
- Search and filtering
The library persists across Unity domain reloads and assembly recompiles.
Import selected AudioClips from the Project window with a single action.
Batch Processing
Process multiple AudioClips without repeating the same operation manually.
Build a processing pipeline and apply it to the active clip or an entire selection of library assets.
Monitor processing through the integrated queue panel and handle large batches from one workspace.
Designed for Game Audio Workflows
Audio Forge Pro is built around a simple principle:
If the audio belongs in your Unity project, you shouldn't have to leave Unity to prepare it.
Use it for:
- Game SFX
- Voice recordings
- Dialogue cleanup
- UI sounds
- Ambience
- Music preparation
- Prototype audio
- Rapid iteration
- Batch asset processing
Technical Details
- Unity: 2021.3 LTS or newer
- Recommended: Unity 2022.3 / 2023.x
- Architecture: Editor-only
- Runtime build impact: None
- Dependencies: None
- Native plugins: None
- Third-party packages: None
- Source included: 52 C# source files
- Assembly Definitions: RuntimeLabs.AudioForge.Runtime + RuntimeLabs.AudioForge.Editor
- Platforms: All Unity Editor-supported platforms
- Keyboard shortcuts: Ctrl+X, Ctrl+C, Ctrl+V, Ctrl+Z, Ctrl+Y, Space, Ctrl+1–4, Ctrl+E and more
What's Included
Waveform Rendering
- WaveformPeakCache
- WaveformTextureBuilder
- RealtimeWaveformCapture
PCM Editing
- AudioEditBuffer
- AudioEditOperations
- AudioEditSnapshot
Parametric EQ
- ParametricEqPanel
- EqFrequencyResponseRenderer
- AudioMixerEqBridge
Spectrum Analysis
- SpectrumCapture
- SpectrumRenderer
- SpectrumAnalyserPanel
Noise Reduction
- NoiseProfile
- SpectralSubtractor
- NoiseReductionPanel
WAV Export
- WavExportOperation
- WavExportPanel
- WavExportSettings
Audio Library
- AudioLibraryDatabase
- AudioClipEntry
- AudioLibraryPanel
Batch Processing
- AudioProcessingManager
- ProcessingQueuePanel
Audio Production Without Leaving Unity
Edit. Analyze. Clean. Process. Export.
All from one workspace, directly inside the Unity Editor.