Audio Manager
Audio Manager
A very simple audio extension to use for dev teams looking for a straight forward
by PolymorphiK GMS
★★★★ star rating
Price History +
Audio Manager
A very simple audio extension to use for dev teams looking for a straight forward
resolve for their audio needs. This new update is still in progress but includes updates for Unity's 4.6 UI
What does this mean? Well, you can add sound feedback to the UI without needing to code!
This new update does not require you to know how to program, it makes it very simple
and straight forward to use.
Playing a track is as simple as a single line of code!
(Basic way for playing an audio track)
Audio.Asset.PlayTrack("group", "track name");
(Optional for 3D tracks)
Audio.Asset.PlayTrack("group", "track name", Vector3:position);
(Option for 3D or 2D tracks you want parented)
Audio.Asset.PlayTrack("group", "track name", Vector3:position, Transform:parent);
It's really that simple!!
Current functionality includes:
-Organzing tracks into groups.
-Customize certain features of audio clips such as volume, persistance, fade times, delay etc..
-Override Unity's Audio Source 3D graph for specific audio tracks.
-Play, Pause, Stop, Fade Out tracks at will.
-Change master volume of groups.
-Tracks pool themselves to save audio overhead.
-Audio is an asset type so there is no prefab required in the scene!
Like us on Facebook
For support, bug reports, suggestions or questions email us!
OR just leave us a comment below! We look forward to hearing from the community!
A very simple audio extension to use for dev teams looking for a straight forward
resolve for their audio needs. This new update is still in progress but includes updates for Unity's 4.6 UI
What does this mean? Well, you can add sound feedback to the UI without needing to code!
This new update does not require you to know how to program, it makes it very simple
and straight forward to use.
Playing a track is as simple as a single line of code!
(Basic way for playing an audio track)
Audio.Asset.PlayTrack("group", "track name");
(Optional for 3D tracks)
Audio.Asset.PlayTrack("group", "track name", Vector3:position);
(Option for 3D or 2D tracks you want parented)
Audio.Asset.PlayTrack("group", "track name", Vector3:position, Transform:parent);
It's really that simple!!
Current functionality includes:
-Organzing tracks into groups.
-Customize certain features of audio clips such as volume, persistance, fade times, delay etc..
-Override Unity's Audio Source 3D graph for specific audio tracks.
-Play, Pause, Stop, Fade Out tracks at will.
-Change master volume of groups.
-Tracks pool themselves to save audio overhead.
-Audio is an asset type so there is no prefab required in the scene!
Like us on Facebook
For support, bug reports, suggestions or questions email us!
OR just leave us a comment below! We look forward to hearing from the community!