Audio To Code Generator (Indie Edition)


Instant Playback: Zero asset loading delays or bundle caching required. ... Key Features: ... Third-Party Notices: ... Support: Email: bizzlestudios123@gmail.com


by Bizzle Studios


Price History +

Convert AudioClips into optimized C# procedural code arrays. Features 4 export formats, DSP audio tuning, real-time waveform display, and interactive demo scene for lightweight game builds.

• 1 Core Engine Assembly (AudioToCodeGenerator_IndieEdition_Core.dll)

• 1 Custom Editor Launcher Script

• 1 Interactive Demo Scene (with sample script & documentation)

• Supported Render Pipelines: Built-in, Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP)

• Target Platforms: Windows, macOS, Linux (Unity Editor tool)

• Minimum Unity Version: Unity 2022.3 LTS or higher

• .NET Target: .NET Standard 2.1 / .NET Framework 4.x

• Audio Channels: Full Mono (1-Channel) & Stereo (2-Channel) support with size-reduction Mono downmix option

• Default Sample Rate: 44100 Hz (configurable)

Audio to Code Generator (Indie Edition) is a powerful Unity Editor tool designed to transform your AudioClips directly into C# code arrays for seamless procedural audio playback.


Eliminate heavy audio files from your build, reduce package sizes, and create dynamic retro or platformer sound effects completely driven by pure C# code!


Why Convert Audio to Code?

• Ultra-Lightweight Builds: Embed sound effects directly in code without bundling physical audio files (.wav / .mp3).

• Procedural Audio: Generate and manipulate sound on the fly for retro games, dynamic pitch shifts, and responsive SFX.

• Instant Playback: Zero asset loading delays or bundle caching required.


4 Powerful Export Formats:

1. Gzip + Base64: Compressed string format ideal for larger sound effects to keep code size compact.

2. Lazy AudioClip Provider: Generates clips on-demand to save memory until the sound is actually needed.

3. Raw PCM 16-Bit Array: Raw byte array format designed for low-level DSP processing and custom audio pipelines.

4. Standalone MonoBehaviour Component: Drag-and-drop ready script component that plays your sound immediately.


Key Features:

• One-Click Conversion: Select any AudioClip and generate C# code in seconds.

• Real-Time DSP & Audio Tuning: Adjust Volume Gain, Playback Speed, Pitch Shift, and 0dB Auto-Normalization before generating.

• Waveform Visualizer: Live waveform preview with precision trimming and transport controls (Play, Stop, Loop).

• Multi-Slot Workflow: Manage and test multiple audio slots per window.

• Interactive Demo Scene: Includes a plug-and-play sample scene with on-screen UI buttons demonstrating procedural audio synthesis.


Third-Party Notices:
Asset uses WSOLA and Hermite DSP algorithms under the MIT License; see Third-Party Notices.txt file in package for details.


Support:

• Email: bizzlestudios123@gmail.com