AudioEditor Tool
OUTPUT ... NORMALIZE ... ️ COMBINE ... first clip. Different sample rates and channel counts convert automatically. Repeat to layer as many clips as you like. SAVE ... SUPPORT
by Edevdoge
Price History +
SCOPE
• Editor-only. All scripts live in an Editor folder and compile into the
editor assembly. Nothing is included in your builds.
• No runtime components, no scene changes, no manifest edits.
• No third-party libraries and no external binaries.
INPUT
• Any audio clip Unity can import: WAV, MP3, OGG, AIFF
• Reads decoded PCM, so the source compression format does not matter
• Load Type must be Decompress On Load or Compressed In Memory
(Streaming clips do not expose sample data to the editor)
OUTPUT
• 16-bit PCM WAV, at the source clip's sample rate and channel count
AudioEditor Tool
Everyday audio editing, inside the Unity Editor.
Stop round-tripping through Audacity or Reaper for small fixes. Drop in an
AudioClip, make your edits, preview the result, export. That's the whole
workflow.
♻️ NON-DESTRUCTIVE BY DESIGN
Every change is stacked as an operation and replayed from the original
samples. Remove any step at any time and the result rebuilds instantly.
Your source file on disk is never touched — you export to a new file only
when you're happy with it.
🧰 THE TOOLBOX
✂️ TRIM
Drag across the waveform to mark regions and remove them. Adjust any region
by its edge handles. Overlapping selections merge automatically.
🎚️ FADE
Fade in and out with presets or draw your own shape in a standard Unity curve field. Live preview overlay on the waveform.
⏩ SPEED
Two modes, because they sound completely different.
• Resample — speed and pitch change together, for tape-style effects
• Time Stretch — duration changes, pitch stays put, for dialogue and
music that still needs to sound natural
📊 NORMALIZE
Peak normalization to a target dBFS, with a live current-peak readout so
you can see exactly how much gain you're adding before committing.
🎛️ COMBINE
Layer a second clip over the current one with independent volume per clip.
Drag it along a mini-timeline that snaps to the start and to the end of the
first clip. Different sample rates and channel counts convert automatically.
Repeat to layer as many clips as you like.
💾 SAVE
Export to 16-bit PCM WAV. Files saved inside your project are imported and
pinged automatically.
✨ ALSO INCLUDED
• Waveform display that reflects your current edit, not the original
• Seekable timeline ruler with adaptive tick density
• Preview playback — play, pause, resume, stop and loop
• Drag-and-drop clip loading
• Full PDF documentation
🔒 CLEAN AND SELF-CONTAINED
• Editor-only — nothing ships in your build
• No third-party libraries, no external binaries
• No runtime components, no scene changes, no manifest edits
• Full C# source included
📬 SUPPORT
Questions, bug reports and feature requests: edevdoge.g@gmail.com