AudioStreamNetCode


This package allows transport of audio over network (AudioSource/Listener/Microphone) between server/host and connected clients based on 'NetCode for GameObjects' Unity networking


by Martin Cvengroš


Price History +

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Two weeks December 2023 Sale 40% off:

Sale price: $29.4 [Regularly $49]

Until ~ 28th Dec 2023

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The asset contains an AudioSource/AudioListener supporting Host/Server which encodes and transmits its source audio to all connected netwoked clients.

Clients can transmit their own AudioSource or Unity Microphone back to Host/Server.


Demos builds:

Windows x64 | macOS | Android/ChromeOS | Linux

(run several clients/instances of the demo; please note that older phones might have performance issues)


Also see up to date documentation

For support please visit forums


Implementation is C# only, but since System.Threading namespace is used, WebGL is currently not supported.


Source code is currently included