Auto Transparency for Obstacles
Automatically fades out objects that block the camera's view of the player. Ideal for third-person and top-down games. Fully customizable fade behavior and optimized for performance.
by CoastGames GmbH
Price History +
Auto Transparency for Obstacles is a lightweight and highly customizable tool that automatically fades out any objects that obstruct the view between the camera and a target (usually the player).
Whether you're working on a third-person action game or a top-down RPG, this system ensures a clear line of sight without manual setup or complex coding.
Features
- Automatically detects and fades blocking objects
- Smooth fade-in and fade-out transitions
- Fully configurable transparency level and fade speed
- Optional shadow retention for better visual quality
- Layer-based filtering for precise control
- Works out of the box – includes a demo scene
- Optimized to minimize performance impact
Use Cases
- Third-person adventure or action games
- Top-down RPGs
- Any scenario where the player should always stay visible
Easy to Integrate
- Add the FadeObjectBlockingObject component to your camera (or manager object)
- Assign your player as the target
- Select which layers should be considered as view-blocking
- Add the FadingObject script to any object you want to fade
No coding required!