Automatic Material Setup


This tool designed to automate material creation and texture assignment for 3D models, supporting both single and batch processing.


by Cole


Price History +

Material Assignment: Automatically assigns or creates materials for a target model,

matching textures based on model or material names.


Shader Support: Detects the render pipeline (Built-in, URP, HDRP) and selects compatible shaders, with optional mobile-optimized shaders button.


Texture Search: Searches for textures by suffixes (e.g., _Albedo, _Normal and much more version) in a specified folder or project-wide.// Easily Changeable Suffixes


RULES

1. Texture Search: Material name if given, else model name.

2. Multiple Materials: Must have materials assigned, or script can’t match textures.

3. Name Matching: Model or material name must match texture names.

4. Single Material: No material? Script makes one, but model name must match textures.

5. If you want to set up an automatic transparent material, use the keywords: glass, transp, transparent, wire, or alpha.



IMPORTANT

Textures for sample models compatible only with the URP pipeline.


If you have any question or development ideas or tips, feel free to write to:

hauzerlaszlo@gmail.com