AutoPOT – Texture to Power Of Two
AutoPOT automatically resizes non-Power of Two textures to the nearest POT size. Reduce build size, save memory, and fix mipmap issues with one click or batch processing.
by Kabreet Games
Price History +
AutoPOT – Texture to Power of Two
Easily resize your textures to Power of Two (POT) dimensions with a single click!
Unity’s texture compression formats (PVRTC, ETC, ASTC, etc.) work best with POT textures (128, 256, 512 …). Non-POT textures get padded internally, which increases build size, wastes memory, and can cause performance issues. AutoPOT solves this instantly.
Features
- One-Click Conversion – Instantly resize any non-POT texture to the nearest POT size.
- Batch Processing – Convert multiple textures or entire folders at once.
- Flexible Scaling – Choose between Resize or Padding, with filter modes (Nearest, Bilinear).
- Aspect Control – Preserve original proportions or stretch to fit.
- Custom Settings – Control resize mode, aspect ratio, filter, and backup options.
- Auto Workflow – Enable automatic conversion for every new texture import.
- Seamless Integration – Right-click any texture or folder → Resize to POT.
- Safe Backups – Automatic backup & one-click restore system.
Benefits
- Reduce build size.
- Save memory usage.
- Avoid mipmap and compression issues.
- Streamline and automate your texture import workflow.