AutoPOT – Texture to Power Of Two


AutoPOT automatically resizes non-Power of Two textures to the nearest POT size. Reduce build size, save memory, and fix mipmap issues with one click or batch processing.


by Kabreet Games


Price History +

AutoPOT – Texture to Power of Two

Easily resize your textures to Power of Two (POT) dimensions with a single click!


Unity’s texture compression formats (PVRTC, ETC, ASTC, etc.) work best with POT textures (128, 256, 512 …). Non-POT textures get padded internally, which increases build size, wastes memory, and can cause performance issues. AutoPOT solves this instantly.



Features

  • One-Click Conversion – Instantly resize any non-POT texture to the nearest POT size.
  •  Batch Processing – Convert multiple textures or entire folders at once.
  • Flexible Scaling – Choose between Resize or Padding, with filter modes (Nearest, Bilinear).
  • Aspect Control – Preserve original proportions or stretch to fit.
  • Custom Settings – Control resize mode, aspect ratio, filter, and backup options.
  • Auto Workflow – Enable automatic conversion for every new texture import.
  • Seamless Integration – Right-click any texture or folder → Resize to POT.
  • Safe Backups – Automatic backup & one-click restore system.

Benefits

  • Reduce build size.
  • Save memory usage.
  • Avoid mipmap and compression issues.
  • Streamline and automate your texture import workflow.