Backbone Logger


Backbone Logger is a lightweight and powerful logging system for Unity. Organize logs into categories, color-code messages, filter by level, and strip them entirely from builds for zero runtime cost.


by Backbone Labs


Price History +

Clear, organized, optimized logging for Unity.

Backbone Logger keeps your Console clean and your workflow efficient. As projects grow, the Unity Console fills with noise—Backbone Logger gives you full control.

Categories: Organize logs by system (Gameplay, UI, Network, AI, Audio, etc.). Toggle them on/off anytime.


Colors: Assign unique colors to each category for instant visual clarity.


Log Levels: Filter messages by severity (Debug, Info, Warning, Error, Critical). Hide what doesn’t matter.


Compile-Time Stripping: Remove all logging code from production builds with a single checkbox—zero CPU and memory overhead.


Configurable: Manage everything from a simple LoggerConfig asset. Use multiple configs for Dev, QA, and Release.


Fast Setup: Ready in under 2 minutes. Create a config, drag it in, and start logging.


🧩 New: Grouping by Prefix (Sections/Families)

  • Group categories by prefix (e.g., Menu.UI, Menu.Actions → Menu).
  • Tri-state parent toggle to enable/disable entire families at once.
  • Delete Group action with confirmation to remove a whole family safely.

🔁 New: Import / Merge from Another LoggerConfig

  • Keep existing: Add missing categories from a source config without touching your existing ones.
  • Overwrite existing: Add missing categories and update color/active for same-name entries.
  • No “replace all” by design. Safer merges, faster team alignment.

Why Backbone Logger?


Debugging should be fast, structured, and safe. With categories, colors, filters, compile-time stripping, grouping, and import/merge, you see the signal through the noise and ship without clutter.


  • Focus on what matters.
  • Debug faster.
  • Deploy clean.