Basic Save System
The easiest, most flexible way to implement saving in Unity. Supports JSON or Binary formats, AES/XOR encryption, auto-saving, and save slots.
by Pixel Arts Creative
Price History +
The Basic Save System is a flexible and developer-friendly saving framework for Unity. It supports multiple formats (JSON/Binary), encryption methods (XOR/AES/None), autosaving, custom save slots.
Designed with extensibility in mind — add your own save data and integrate in minutes.
🧪 Use Cases
- Save player stats, inventory, progress, preferences
- Profile systems with multiple save slots
- Encrypted saves for secure data
- Quick integration for prototypes and full games
⚙️ Requirements
- Unity 6.0 LTS or newer (Should work with previous Unit versions)
📄 License
Commercial and personal use.
Fully open to extend, modify, and ship with your game.
🧰 Support & Documentation
Full documentation included in Markdown and PDF formats.
Fast email support + in-editor comments on all core classes.
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