Basic Save System


The easiest, most flexible way to implement saving in Unity. Supports JSON or Binary formats, AES/XOR encryption, auto-saving, and save slots.


by Pixel Arts Creative


Price History +

The Basic Save System is a flexible and developer-friendly saving framework for Unity. It supports multiple formats (JSON/Binary), encryption methods (XOR/AES/None), autosaving, custom save slots.

Designed with extensibility in mind — add your own save data and integrate in minutes.


🧪 Use Cases

  • Save player stats, inventory, progress, preferences
  • Profile systems with multiple save slots
  • Encrypted saves for secure data
  • Quick integration for prototypes and full games

⚙️ Requirements

  • Unity 6.0 LTS or newer (Should work with previous Unit versions)

📄 License

Commercial and personal use.


Fully open to extend, modify, and ship with your game.



🧰 Support & Documentation

Full documentation included in Markdown and PDF formats.

Fast email support + in-editor comments on all core classes.

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