Behavior Designer for Malbers Animations


The Behavior Designer for Malbers Animation is an integration package for Behavior Designer and Malbers Animal Controller. Its purpose is to provide needed integration for these two stellar packages.


by Apexcalibur Software


Price History +

Behavior Designer for Malbers Animation contains:

  • 9 Conditionals
  • 1 Decorator
  • 27 Actions
  • 7 Shared Variable types

focusing on providing behavior Tree nodes for Malburs Characters.


Each of these nodes are extensively documented in an 80+ page document explaining what they do, how to set them up and finally how they work internally so that changes can easily be made, if need be. (Links to each node are also provided in the Behavior Designers Inspector, to simplify look up.)


NOTE

This package will not work without both:

  • Behavior Designer – Behavior Trees for Everyone
  • Animal Controller (Malbers Character Controller)

installed as it uses functionality from both to function. If you don't own both of these package then do not buy this one. It will not work. 


Provided Nodes are:


Conditionals

  • CanHearObject
  • CanSeeObject
  • CheckModeAction
  • CheckSpeed
  • CheckStance
  • CheckStat
  • CheckState
  • CheckWeaponType
  • WithinDistance

Decorators

  • WhileAlive

Tasks/Actions

  • AimAt
  • Attack
  • Cover
  • Evade
  • Flee
  • Follow
  • GameObjectToAnimal
  • GetSpeed
  • GetStance
  • GetStat
  • GetState
  • GetWeapon
  • KeepInRange
  • Meander
  • MoveTowards
  • Patrol
  • PlayMode
  • Pursue
  • QuickAlign
  • RotateTowards
  • Seek
  • SetSpeed
  • SetStance
  • SetStat
  • SetState
  • SetWeapon
  • Wander

Shared Variables

  • SharedActionID
  • SharedAnimal
  • SharedHolsterID
  • SharedModelID
  • SharedStanceID
  • SharedStateID
  • SharedStatID

I use this package in my own game development and as I find I need new nodes, I add them. So, this list will most probably expand. I'm also open to suggestions but I make no guarantee on implementing those.