BehaviorTree


This is a behavior tree implementation plug-in, can be used in Unity5.6 and above version, you can edit the behavior tree, run AI, help the project quickly implement AI.


by LIQIANG121


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Asset uses third-party library [LitJson];see third-party-notices.txt file in package for details.


This package helps us edit the behavior tree configuration file


Add Composite nodes, Action nodes, and Condition nodes as required


Configuration files can be modified very flexibly


The configuration file is edited so you can test it at runtime at any time


You can reuse subtrees to easily configure extended profiles


The condition node can add multiple different sets of conditions


The Documentation is contained in the AssetsBehaviorTreeDocumentation folder