Billiard Fixed Point 3D Physics (Calculable Mechanics v2)


Package has a
100% deterministic fixed-point C# – open source 3D physics engine

by Vagho


Price History +

Package has a 100% deterministic fixed-point C# - open source 3D physics engine Calculable Mechanics v2 for ball pool game,

Also check complete multiplayer billiard game here

Fixed- point physics works the same on all platforms and has no server-client physics synchronization problems, and you don't need to frequently send the position of the balls on the table to players devices

Physics works for primitive colliders like Sphere, Capsule, Cube and Plane, physics also works for Surface Collider based on Bezier curve.

Package has a game state saving and reconnecting functionality

Package has a constructor to create any size of billiard table with physics settings for different type of billiard games like 8 ball pool , 9 ball pool etc.

The physics has a lot of functionality for a professional game of billiards , and includes different types of cue hitting

Masse Jump Break Topspin and Backspin Screw etc.

Features

- 100% deterministic fixed- point C# - open source physics engine
- Physics for professional billiard game
- Management of the cue, with considering the location of the board and balls

Package contains room and 8 foot pool table
Package also contains balls and cue for 8 ball pool game
Package also contains textures and materials for them