Blaze AI Integration | Game Creator 2
Give Game Creator 2 ready made enemies. Connect Blaze AI agents to visual scripting so your player can fight them and they can fight back, with no code.
by Auxilium
Price History +
Bring Blaze AI enemies into Game Creator 2.
Blaze AI gives you turnkey enemies that patrol, see, chase, attack, take cover, flee and react to hits. This integration connects those enemies to Game Creator 2 so you can command them and respond to them straight from visual scripting. No coding needed.
How it works
Each Blaze agent runs on its own. It moves and animates by itself on a NavMesh, so there is nothing to sync and nothing to fight against. The integration simply lets Game Creator send commands to the agent, and lets the agent trigger Game Creator logic back. Clean and easy to follow.
Full combat, both ways
This is the headline. Your Game Creator melee or shooter weapons damage Blaze enemies, and Blaze enemies damage your player. Drop one instruction into your weapon On Hit list and the enemy takes damage, plays its hit reaction and dies on its own. No death tracking on your side.
Blaze brings its own enemy AI, so for your enemies you can use it in place of the Game Creator 2 Behavior and Perception modules. Many projects will not need to buy those just to give their enemy NPCs a brain.
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