BlendScape


◧ BlendScape is a multi-display projection system that distributes a scene camera’s output across a custom grid of displays or projectors, with screen deformation and shader based edges blending.


by Martin Cvengroš


Price History +

A scene camera output image is distributed over up to 8 x 8 customizable grid layout of displays/projectors (up to Unity's max. 8 connected displays), with runtime calibration which allows for individually adjusting each display/projector -

individual image grid deformation for projection mapping, edge blend, color/tint and overlap can be set for each display independently.


Please download demo application below which is built from the asset's demo scene and containts all its functionality.

/ you can modify grid layout at runtime, all connected physical displays will be activated as needed - please note that Unity can't deactivate physical display once it is activated


[DEMO application builds]:

BlendScapeDemo_win64

BlendScapeDemo_macOS

BlendScapeDemo_linux


Please use forums for questions if needed