Blood Factory 2


HIGHLIGHTS Blood Splatter 10 Effects (7 unique + 3 variations). Simulates blood flow across multiple frames. ... Blood Splash ... Simulates gravity-driven blood flow on walls.


by Pampel Games


Price History +

A collection of volumetric blood splashes, splatters, and animated decals.

Requirements

  • Minimum Unity Version 6.0+
  • URP or HDRP (Built-In is not supported)

Included Effects

  • Blood Splatter: 10 Effects (7 unique + 3 variations).
  • Blood Splash: 17 Effects (9 unique + 8 variations).
  • Mesh Decals: 25 different texture.

Shaders (Shader Graph)

  • Blood: Main shader designed to work seamlessly with the animated meshes.
  • Decal: Dedicated shader for wall and ground effects.
  • LitMetallic: Simple metallic shader.
  • Particle: Simple shader for particle effects.

DISCOUNTS


Full Source Code included


Any feature missing? Any other questions?

Please don't hesitate to reach out.

Minimum Unity Version 6.0+


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Blood Factory 2 is a collection of handcrafted effects designed to simulate realistic blood and splatter using a combination of animated 3D meshes, particle systems, shaders, and decals.


This is a separate asset from Blood Factory 1, featuring completely rewritten code and shaders. The effects can be spawned on moving objects and in any direction, while the custom physics system handles moving pivots, gravity and impacts. Particle systems complement and enhance the effects.




HIGHLIGHTS


🩸 Blood Splatter

  • 10 Effects (7 unique + 3 variations).
  • Simulates blood flow across multiple frames.
  • Ideal for exposed body parts, such as severed heads or arms.

🩸 Blood Splash

  • 17 Effects (9 unique + 8 variations)
  • Simulates blood impacts.
  • Primarily designed for weapon hits, but also works great with severed body parts.

🩸 Decals

  • 25 handcrafted decal textures.
  • Features expanding blood pools on the ground.
  • Simulates gravity-driven blood flow on walls.
  • Includes a shader-based ripple effect.
  • Includes supporting particle effects for ground and wall splashes.

🩸 Custom Physics System

  • Meshes are modified during spawning, allowing to use them on moving pivots.
  • Effects adapt to different orientations, allowing you to use them horizontally, vertically, and at various angles.
  • Decals and splashes behave differently with respect to the hit-angle (wall/ground).

🩸 Customization

  • One-click color changes for meshes, particles, and decals.
  • User settings to quickly customize the effects.
  • Developer settings for fine-tuning individual effects and creating additional variations.
  • Shader and material settings for further customization.