BodyTracking
**BodyTracking** enables real-time full-body pose tracking from webcam or video to animate humanoid avatars. No extra hardware needed — fast, accurate, cross-platform, and easy to use in Unity.
by Octopus Realm
Price History +
BodyTracking – Real-Time Body Pose Tracking & Avatar Animation for Unity
Bring your avatars to life with real-time full-body tracking using a standard RGB camera. BodyTracking is a powerful Unity tool that detects human pose landmarks and animates humanoid avatars directly from webcam or video — no depth sensors or external hardware required.
🚀 Key Features:
- Real-time 3D human pose tracking
- Works with standard webcams or video files
- Full-body IK/FK humanoid animation
- Auto-scaling avatar based on camera distance
- Avatar rotation support (−90° to +90°)
- Smooth, customizable motion interpolation
- Compatible with any humanoid rig
- Runs up to 60 FPS on desktop
- Cross-platform: Windows, macOS, Linux, Android, iOS
- Drag-and-drop prefab setup
- Demo scenes included for instant testing
🎯 Ideal For:
- Virtual Try-On applications
- Fitness tracking and motion-based games
- Motion capture and animation workflows
- AR/VR avatars and live streaming puppeteering
- Gesture-based learning and interactive apps
🔧 Easy Setup:
- Add the BodyTracking prefab to your scene
- Select webcam or video input source
- Attach your humanoid avatar
- Configure motion parameters
- Press Play — your avatar moves in real time!
🧠 Technology:
BodyTracking uses advanced machine learning to detect and track 3D body landmarks locally in real time. The system supports both IK and FK animation for natural movement and adjusts dynamically to the user’s position.
No external hardware. No complex setup. Just plug, play, and track — all inside Unity.
Start building interactive, motion-driven experiences today with BodyTracking!