BoxCutter – Realtime Voxel Destruction


BoxCutter transforms your game into a fully dynamically destructible environment. The system is perfect for action games, demolition simulations, and next level interactive worlds.


by Bitwise Games


Price History +

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[ CORE CAPABILITIES ]

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  • Real Time Voxel Destruction: Destruction happens on the fly, no pre baked assets required. Destroy any supported object dynamically.
  • MagicaVoxel Integration: Seamlessly import your .vox creations into fully destructible object and customize voxel resolution to balance visual fidelity with performance.
  • Versatile Fragmentation Modes: Five fully customizable options: Standard, Radial, Slab, Splinter, Cluster to achieve the perfect destruction for any scenario.
  • Realistic Physics: Unsupported floating pieces drop while connected pieces stay intact
  • Rigs Support: Achieve believable limb dismemberment with full rig compatibility.
  • Easy Integration: Simply add a BoxObj component to a GameObject, drag in your .vox file, and you're ready to go!
  • Non Convex Collider: Choose between mesh decomposition for concave colliders or compound BoxColliders for rigidbody-friendly performance without sacrificing quality.
  • In Editor Visualization: Preview destruction live, outside Play Mode and tweak parameters live for rapid iteration.

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[ BUILT FOR HIGH PERFORMANCE ]

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  • Fully Multithreaded Burst Pipeline: All destruction passes are processed in highly optimized BurstCompiled IJobParallelFor jobs, preventing frame spikes even during large scale demolition.
  • Asynchronous Design: Create massive destruction events and spawn in hundreds of fragments without lag spikes.
  • Pure Voxel Pipeline: Built for voxels from the ground up to avoid mesh level overhead for maximal performance.
  • Spatial Acceleration KD trees: Partitions the destruction volume into cells, speeding up neighbor queries and every downstream stage.
  • Occlusion Aware Greedy Meshing: Efficiently clips exposed faces against neighboring AABBs (accelerated with KD-trees), generating compact rectilinear quads and minimizing overdraw.
  • Object Pooling: Eliminates GC and instantiation spikes for steadier frame rates.

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[ IDEAL FOR ]

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  • Action/Shooter games
  • Demolition and construction simulators
  • Physics driven puzzle games
  • Project seeking more interactive and immersive worlds

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[ IMPORTANT CONSIDERATIONS ]

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While BoxCutter excels in many scenarios, it is not intended as a direct replacement for massive, open world voxel sandboxes like Minecraft. For planet scale or continuous terrain destruction, consider solutions specifically designed for that scope.

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[ EXPERIENCE IT ]

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Don't just hear about it, try BoxCutter for yourself!

Win | Mac | Linux