BriteSprite: 2D Normalmapper


Add amazing depth and shading to your 2d artwork!

Provide BriteSprite with between two and five lig ...


by 2D Assassins


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Add amazing depth and shading to your 2d artwork!

Provide BriteSprite with between two and five lightmaps, and the tool will generate a high-quality normal map.
BriteSprite includes several different algorithms to choose from, whether you're looking for a subtle, smooth-shaded look or a sharp, highly dynamic shadow. These normal maps can drastically add depth and dramatic lighting to your 2d game.

Demo

Features:

- High-quality normal map generation from two lightmaps
- Support for up to five lightmaps for complex or highly specific art
- Tight Unity integration: no need to switch applications!
- Generated normal maps are shader agnostic--use them anywhere!
- Fully functional in any version of Unity 3.4 or higher
- Automatically optimizes import settings for pixel art or high-resolution art
- Quick workflow supports batch processing and automatic naming
- Normal maps are decoupled after processing--they can be used anywhere, any time, even on computers without BriteSprite!

BriteSprite works out of the box with Unity's built-in normal mapped shaders, and includes a shader for attaching normal maps to Unity 4.3's sprites.

Performance:
BriteSprite normal maps will perform equivalently with traditionally produced normal maps. They are suitable for any modern hardware, including mobile devices produced within the last few years.