Buildalon Automation Tools for CI/CD
This package adds command line arguments to configure and build your project in continuous integration (CI) environments. For GitHub Actions, adds logging and summary utilities
by Virtual Maker
Price History +
buildalon.com | Documentation | Discord
This package provides command line arguments that are equivalent to the options in the Unity build window UI. You can use it to automate building Unity in any continuous integration and continuous deployment (CI/CD) environment.
If you're new to CI/CD, you can learn how setup build automation 1 minute at buildalon.com.
Package Details
This package adds methods that can be executed using the -executeMethod command line argument to validate, sync, and build the Unity project.
- Utilities.Editor.BuildPipeline.ValidateProject: Validates the Unity Project assets by forcing a symbolic link sync and creates solution files.
- Utilities.Editor.BuildPipeline.SyncSolution: Force Unity to update CSProj files and generates solution.
- Utilities.Editor.BuildPipeline.StartCommandLineBuild: Start a build using command line arguments.
For example, you can build your project with:
Unity.exe -projectPath "/path/to/unity/project" -quit -batchmode -executeMethod Buildalon.Editor.BuildPipeline.UnityPlayerBuildTools.StartCommandLineBuild
For detailed documentation on command line options, please see the Public GitHub Repository.