Burst Job Texture Filters


WebGL Demo |

by DreamRisk


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WebGL Demo | Forum

Using the powerful Burst Compiler along Unity Job System apply filters to a Texture2D at runtime!


This package contain a collection of scripts that let you apply effects on top of a Texture2D on the fly. The IJob system is easy to extend and create new filters. There is NO DLL files and all code is commented.


There is also a example scene that let you test all filters and see how the package work.


*This asset require you to download the Burst and Mathematics packages from the Package Manager.