Camera Asset by Guaipeca


A complete camera control system for Unity that anchors to targets, switches smoothly between multiple views, and prevents clipping—helping you create dynamic, polished, and cinematic gameplay.


by Amyr Borges Fortes Neto


Price History +

Camera Control by Guaipeca Entertainment


Take full control of your in-game camera with this lightweight and flexible solution.


This package allows you to anchor the camera to any target GameObject (CameraAnchor) and smoothly follow its movement. You can easily switch between different points of view (PoVs) with just one script (CameraControl.cs), making it ideal for games that require dynamic camera perspectives. Also, you can easily switch targets.


Key Features:

  • 🎯 Anchor System – Attach the camera to any GameObject and let it follow seamlessly. Anchors' behaviours are independent of each other.
  • 🔄 Multiple Views – Define and switch between custom camera points of view at runtime.
  • 🛡 Clipping Avoidance – Built-in offset handling to prevent camera clipping through walls and objects.
  • Simple Setup – Just drop CameraControl.cs into your main camera and start configuring.
  • 🎬 Demo Scenes Included – Get started quickly with ready-to-use examples.

Whether you’re building a third-person adventure, an action-packed shooter, or a cinematic experience, Camera Control makes managing complex camera behaviors simple and intuitive.


Visit our website:

https://amyrneto-showcase.vercel.app/guaipeca

Or send en e-mail:

amyrneto+guaipeca@gmail.com